Search found 36 matches
- Mon Jul 21, 2014 11:58 am
- Forum: General
- Topic: 愛 - Ai Game Engine
- Replies: 4
- Views: 2596
愛 - Ai Game Engine
Hello everyone. I am developing a game engine based on löve, it's still in its first development stages, but I would like to hear what you guys think: Ai (means love in japanese) is a 2D game engine features set of tools to make game development easier, with a prebuilt game stucture and many other f...
- Sun Jul 20, 2014 12:32 pm
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 32
- Views: 48080
Re: Pure Lua port of the sfxr sound generator
Love it! Thank you very much.
- Sun Jul 20, 2014 12:23 pm
- Forum: Libraries and Tools
- Topic: LoveDebug - A whole new way of debugging your game
- Replies: 28
- Views: 49089
Re: LoveDebug - A whole new way of debugging your game
This made my life easier thank you
for some reason, when I first saw the project name, i thought it was "loved bug" xD
for some reason, when I first saw the project name, i thought it was "loved bug" xD
- Wed Jul 16, 2014 7:42 pm
- Forum: General
- Topic: Some help with math and polygons
- Replies: 4
- Views: 2453
Re: Some help with math and polygons
Check out this thing I did a while ago if you want to get REALLY deep into it. Just for you I added random-polygon generation. :) Oh thank you! It does what I need :) I also found this useful http://math.stackexchange.com/questions/384186/calculate-new-positon-of-rectangle-corners-based-on-angle Th...
- Tue Jul 15, 2014 12:08 am
- Forum: General
- Topic: Some help with math and polygons
- Replies: 4
- Views: 2453
Some help with math and polygons
Hello every one. I am trying to highlight clicked objects on the screen, so basically each object can have different x,y coordinates (of course) but with different origin offsets as well (ox and oy). I highlight an object by drawing a rectangle that surrounds the object's borders. So the issues I'm ...
- Wed Jul 09, 2014 7:24 pm
- Forum: General
- Topic: Handling resize event
- Replies: 3
- Views: 2419
Re: Handling resize event
Thank you, that's what I needed
- Wed Jul 09, 2014 7:15 pm
- Forum: General
- Topic: If you were to create a programming language...
- Replies: 42
- Views: 21607
Re: If you were to create a programming language...
Thank you for starting this awesome subject! As a software, web and game developer, I would say that Lua is an awesome programming language, but have many weak points. The programming language that I'm going to write for sure will look similar to lua, but much less dangerous. What's dangerous about ...
- Tue Jul 08, 2014 11:32 am
- Forum: General
- Topic: Handling resize event
- Replies: 3
- Views: 2419
Handling resize event
Hello folks,
I have been struggling to find a proper way to handle screen resize event. What I have done already is to check if the width and height of the window have been changed, in love.update(dt). I'm sure there is a better way to do it.
I have been struggling to find a proper way to handle screen resize event. What I have done already is to check if the width and height of the window have been changed, in love.update(dt). I'm sure there is a better way to do it.
- Thu Apr 10, 2014 6:49 pm
- Forum: General
- Topic: How does game design application works
- Replies: 4
- Views: 2456
Re: How does game design application works
Wow I was just thinking about it Thanks a lot <3OttoRobba wrote:PS: Take a look at LÖVE Frames, it is a gui library, might help you.
- Thu Apr 10, 2014 8:22 am
- Forum: General
- Topic: How does game design application works
- Replies: 4
- Views: 2456
Re: How does game design application works
You mean something like Construct2 or Stencyl?) Yes that's what I ment :) And thank you for your advices, I will start doing so right now. I think I will build the engine itself with love2d, since it's easier to draw objects, and their borders, move them, etc. Do you think it's a good idea? I reall...