Search found 62 matches

by pakoskyfrog
Sun Feb 24, 2013 6:08 pm
Forum: General
Topic: lg.plygon gone wild [solved]
Replies: 4
Views: 2243

Re: lg.plygon gone wild

I suspected openGL ^^
But since i just want to draw what's underneath my floor, i made a quadrature. Seems to work fine without much perf decrease.
Triangular meshing is not for now xD
by pakoskyfrog
Sun Feb 24, 2013 5:50 pm
Forum: General
Topic: lg.plygon gone wild [solved]
Replies: 4
Views: 2243

Re: lg.plygon gone wild [Answered]

How did i missed that line ...
Okay... lg.polygon just became from quite useful to almost useless...
Now, i "just" have to write my own >.<
by pakoskyfrog
Sun Feb 24, 2013 5:38 pm
Forum: Games and Creations
Topic: [minigame] Circular Pong
Replies: 12
Views: 7081

Re: [minigame] Circular Pong

Well... it's a fast paced and precision game... Personally, i manage to stay alive around 30 sec and one minute.
And you have to think about decelerating at half way, so you don't just pass in front of the ball and miss it ^^
by pakoskyfrog
Sun Feb 24, 2013 5:31 pm
Forum: General
Topic: lg.plygon gone wild [solved]
Replies: 4
Views: 2243

lg.plygon gone wild [solved]

In one of my projects, i use the command love.graphics.polygon('fill', pointList) and the filling is a bit off... To verify, i make my code to do both 'line' and 'fill' : Capture-gone.PNG And, as you can see, both commands don't show the same results ! Any particular reasons why the filling doesn't ...
by pakoskyfrog
Sun Feb 24, 2013 3:37 pm
Forum: Games and Creations
Topic: [minigame] Circular Pong
Replies: 12
Views: 7081

Re: [minigame] Circular Pong

When i tweaked the controls, i tried to make the game short, since you have to beat your own best time on each try.
But i think i can make the deceleration faster than the acceleration, it should help a bit ^^
I will work on that after what i'm doing !
by pakoskyfrog
Sat Feb 23, 2013 11:26 pm
Forum: Libraries and Tools
Topic: [Lib] Polynomial Calculus v0.4 + demo-game (wip)
Replies: 14
Views: 8230

Re: [Lib] Polynomial Calculus v0.4 (wip)

Yay ! First interpolation generator done ! You can now have a list of points, and make the lib create a polynomial that will pass through them all ! (a little graphical example is include in v0.4, cf 1st post) I just need to clone / improve it with slope conditions, and i will be all green to make a...
by pakoskyfrog
Sat Feb 23, 2013 9:09 pm
Forum: General
Topic: Changing number varibles
Replies: 4
Views: 2661

Re: Changing number varibles

It's maybe a keyboard issue... tried pushing "q" instead ? (as in US layout) what type of keyboard do you use ? (i use a french one) Under your If, you define QposX and QposY as constants ... i don't know if it's by design And you have to keep pressing the key if you want what is under the...
by pakoskyfrog
Sat Feb 23, 2013 8:59 pm
Forum: General
Topic: Mirroring Sprites (Using Quads)
Replies: 4
Views: 5096

Re: Mirroring Sprites (Using Quads)

http://www.love2d.org/wiki/love.graphics.drawq

If you look at this, you can see there are the scales factors, and if you put -1 in one of them, you get a flip !
by pakoskyfrog
Sat Feb 23, 2013 8:50 pm
Forum: General
Topic: Changing number varibles
Replies: 4
Views: 2661

Re: Changing number varibles

you could try something like :

Code: Select all

timer = timer * one*dt -- already in your code
if timer >= 10 then
    -- insert here what you want to do when the timer get over 10 sec
    timer = 0 -- reinit the timer
end
by pakoskyfrog
Sat Feb 23, 2013 6:32 pm
Forum: Games and Creations
Topic: [minigame] Circular Pong
Replies: 12
Views: 7081

[minigame] Circular Pong

In my search to make some simple examples (there are two on the forum atm) I've got the idea of a pong, it's simple ! but... already seen many times.. so... a solo / rotative one ! And it turns out that it is not simple to make it work properly (mathematically mostly), and from an example it became ...