Search found 95 matches

by vitaminx
Fri Jun 14, 2013 4:49 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1005565

Re: Avatars: OBEY!

Ina ll honesty, when I browsed the forums after signing up, seing all the "OBEY" pictures made me think I accidentally joined some programmer cult... I was actually concerned as to what i got myself into. Don't even dare to question the allmighty Lövitron! You promised us your firstborn c...
by vitaminx
Fri Jun 14, 2013 4:27 am
Forum: Support and Development
Topic: instrument panning in XM module not working
Replies: 5
Views: 1921

Re: instrument panning in XM module not working

Setting this option doesn't work for me, Löve throws a warning:

Code: Select all

AL lib: GetHrtf: Incompatible format: Stereo 48000hz
It's probably also not really what I want. From the config file comments:

Code: Select all

Default is disabled since stereo speaker output quality may suffer.
by vitaminx
Fri Jun 14, 2013 1:46 am
Forum: Games and Creations
Topic: Legends of Rathnor [WIP]
Replies: 37
Views: 33822

Re: Legend of Rathnor [WIP]

Hopefully you didnt just download it, Ive been working on a redo of the camera and player class's and the last commit has it all messed up. Just a quick tip how-to to handle big changes in a public repository gracefully and how to *not* mess up your current repository: From inside your "master...
by vitaminx
Thu Jun 13, 2013 1:36 pm
Forum: Support and Development
Topic: instrument panning in XM module not working
Replies: 5
Views: 1921

Re: instrument panning in XM module not working

hmm, seems nobody's using XM modules here :o:
by vitaminx
Wed Jun 12, 2013 2:13 am
Forum: Games and Creations
Topic: Legends of Rathnor [WIP]
Replies: 37
Views: 33822

Re: Legend of Rathnor [WIP]

Hey, just tried your latest version from github and there's still sometimes a huge framerate drop when changing moving direction, I've opened an issue for that:

https://github.com/jasonisop/lpc_game/issues/6
by vitaminx
Mon Jun 10, 2013 4:50 am
Forum: Support and Development
Topic: instrument panning in XM module not working
Replies: 5
Views: 1921

instrument panning in XM module not working

Hi, I've noticed that instrument panning in XM modules doesn't seem to work in Löve, the samples are always played back centered. It's clearly working with other players like e.g. DeaDBeeF and in Milkytracker. I'm using Löve 0.8.0-3 on Debian Linux. Just for you reference: in Milkytracker the pannin...
by vitaminx
Sat Jun 08, 2013 8:56 pm
Forum: Games and Creations
Topic: [wip] Cheese Defender
Replies: 12
Views: 9475

Re: [wip] Cheese Defender

Might want to nil the bullet, when it is hitting the (frost?) mouse with alot of health to get the effect of hitting the actual target and not just flying through ;) Now the bullets don't fly through fat zombies anymore if they don't die. I've also composed a soundtrack :nyu: which is played in the...
by vitaminx
Sat Jun 08, 2013 2:12 am
Forum: Games and Creations
Topic: [wip] Cheese Defender
Replies: 12
Views: 9475

Re: [wip] Cheese Defender

Sooo many hours of nonstop programming, now I need a break :D I did a complete code rewrite and there are many new features, I hope this list is more or less complete: - fixed bullet misplacement, it's shots perfectly to mouse cursor now (thanks for your code bramblez, that helped a lot) - mouse poi...
by vitaminx
Fri Jun 07, 2013 7:17 pm
Forum: Libraries and Tools
Topic: Some LÖVE bitmap fonts
Replies: 5
Views: 2780

Re: Some LÖVE bitmap fonts

done, check the original post and the github repository
by vitaminx
Fri Jun 07, 2013 8:50 am
Forum: Libraries and Tools
Topic: Some LÖVE bitmap fonts
Replies: 5
Views: 2780

Re: Some LÖVE bitmap fonts

aded two more fonts:
Courier New 20 Bold
Courier New 22