Search found 129 matches
- Thu Jul 30, 2009 9:34 pm
- Forum: Games and Creations
- Topic: Pokemon Clone
- Replies: 33
- Views: 22127
Re: Pokemon Clone
Er ehm... Yes, i've forgot to tell the player to press space before the message starts... Well, now that you know that it's not a problem anymore... Regarding the "screwed up" movement it's normal! That map is only a test! By the way i've completed map transition and teleporting, so i'll u...
- Thu Jul 30, 2009 7:09 pm
- Forum: Games and Creations
- Topic: Pokemon Clone
- Replies: 33
- Views: 22127
Re: Pokemon Clone
Here i am with the second release. In short i've raised fps from 30 to 60, recoded everything, implemented a better event-interaction system, added collisions with map borders and other tiles (that aren't included in the demo) and now the game looks (from my point of view) a bit better. Ah! You can ...
- Tue Jul 28, 2009 8:17 pm
- Forum: Games and Creations
- Topic: Pokemon Clone
- Replies: 33
- Views: 22127
Re: Pokemon Clone
Zelda! I'm planning to make a zelda (minish style) game after this one... You are right, i'm not using dt cause i can't understand it at all and (as you will see when i'll upload the .love) i'm not using animations, but only graphics.draws function to reduce the number of .png files. By the way i've...
- Tue Jul 28, 2009 5:26 pm
- Forum: Games and Creations
- Topic: Pokemon Clone
- Replies: 33
- Views: 22127
Re: Pokemon Clone
I was trying to change the FPS to 60 and to decrement from 1 to 0.8 the movement of the player per frame, but i've encountered a BIG problem. This is a simple example: This code works: a = 0 b = 16 while a < b do a = a + 1 end if a == b then print("OK") end This one instead isn't working: ...
- Tue Jul 28, 2009 3:48 pm
- Forum: Games and Creations
- Topic: Pokemon Clone
- Replies: 33
- Views: 22127
Re: Pokemon Clone
Uh oh... By 300 tiles i didn't mean that the map is made with 300 tiles, but that with the 240 X 160 resolution the visible tiles are 150 per layer and i'm drawing 2 layers. I could have made a 1000000 X 1000000 map without speed loss, 'cause the engine only shows visible sprites/tiles. The dll's ar...
- Mon Jul 27, 2009 11:56 pm
- Forum: Games and Creations
- Topic: Pokemon Clone
- Replies: 33
- Views: 22127
Pokemon Clone
Hello! I'm working on this project from a couple of days in my spare time(when i'm not genetic engineering my mind or breaking my bones breakdancing). As you can guess it's a pokemon FR/LG clone, a 2D tile based RPG. Until now i've done the map scrolling, player movement, sprite-sprite collision and...
- Fri Jul 03, 2009 6:01 pm
- Forum: Support and Development
- Topic: Graphic layers?
- Replies: 36
- Views: 22323
Re: Graphic layers?
YYYEEEEESSSS!!! I was really thinking of leaving LOVE cause my RPG's 100 x 100 worldmap drawing function was too slow... How stupid am i! Drawing only visible tiles is THE solution! Of course if in the future love will be integrated with layers it will be better. YAAAY!!!
- Sat Jun 13, 2009 12:50 pm
- Forum: Support and Development
- Topic: music files
- Replies: 2
- Views: 1500
Re: music files
ogg! fantastic! thanks a lot!
- Fri Jun 12, 2009 9:37 pm
- Forum: Support and Development
- Topic: music files
- Replies: 2
- Views: 1500
music files
hello! I'm a noob and i'd like to know what kind of music files i can play with love. I've tried midi and mp3 without any result. Wav only works for sounds and not for musics. I've tried also with the horrible .mod extension and it's working but i can.t find good songs or working midi to mod convert...