Search found 119 matches

by Saegor
Sun Jan 27, 2013 10:32 pm
Forum: Support and Development
Topic: [fixed] setKeyRepeat + toggleFullscreen issue
Replies: 5
Views: 1741

[fixed] setKeyRepeat + toggleFullscreen issue

hello when i use love.graphics.toggleFullscreen(), it deactivates keyboard.setKeyRepeat(). i WONDER why ! here is a quick test code : function love.load() x = 0 love.keyboard.setKeyRepeat(.1, .1) -- love.graphics.toggleFullscreen() end function love.draw() love.graphics.print(x, 0, 0) end function l...
by Saegor
Sun Jan 27, 2013 9:36 pm
Forum: Libraries and Tools
Topic: Simple grid walking (code example)
Replies: 2
Views: 1690

Re: Simple grid walking (code example)

hi ! thanks for sharing !

take the habit of posting .love file
you code crash because "s" was not declared (used for collision check it seems)
by Saegor
Sat Jan 26, 2013 7:26 pm
Forum: General
Topic: Making the character jump in physics
Replies: 1
Views: 1538

Re: Making the character jump in physics

you can apply a linear impulse in Y axis

like

Code: Select all

character.body:applyLinearImpulse( 0, -400 )
by Saegor
Fri Jan 25, 2013 8:48 pm
Forum: Games and Creations
Topic: [Tech Demo] "I can't believe it's not a Roguelike!"
Replies: 13
Views: 7812

Re: [Tech Demo] "I can't believe it's not a Roguelike!"

NightKawata wrote:However, I'm not 100% sure on what you're saying from this statement:
Saegor wrote:a generic engine for roguelikes made with löve would be a very nice gift for the community... mmh..
it's a public call to make a löve engine for roguelikes because... we all need it ;)
by Saegor
Fri Jan 25, 2013 7:33 pm
Forum: Games and Creations
Topic: [Tech Demo] "I can't believe it's not a Roguelike!"
Replies: 13
Views: 7812

Re: [Tech Demo] "I can't believe it's not a Roguelike!"

The license is mainly a joke stating that I don't care what you do with the game in particular; You could wash your dog with it, you could make a porno shoot out of it, it's up to you. You just DO WHAT THE FUCK YOU WANT TO. (No, I'm not sam hocevar, I saw the license for a random indie game, and bo...
by Saegor
Fri Jan 25, 2013 12:45 pm
Forum: Games and Creations
Topic: [Tech Demo] "I can't believe it's not a Roguelike!"
Replies: 13
Views: 7812

Re: [Tech Demo] "I can't believe it's not a Roguelike!"

nice, it's just uncommon for roguelike that you have to be ON the monster to attack but... who care ? i don't understand your license... if i follow the link i must argue you ARE sam hocevar ? :p please modify the name (yes, it's a constrain to your freedom) i haven't finished the game yet but the m...
by Saegor
Fri Jan 25, 2013 8:54 am
Forum: Libraries and Tools
Topic: Isömap
Replies: 73
Views: 77620

Re: Isömap

Have any of you run into unusual problems following this strategy? i'm sorry but i don't understand the way you draw your cube, so i will take time to read your code and try to make some light on that take care of using very simple logic when you want to put everything together for a larger code my...
by Saegor
Thu Jan 24, 2013 9:56 pm
Forum: General
Topic: How to reset the bios in the Lenovo Y560?
Replies: 7
Views: 4292

Re: How to reset the bios in the Lenovo Y560?

Inny wrote:It doesn't appear to be advertising anything. Are there any fun games we can play with this bot while it's here?
there is a link to a russian advertising page for throat pills in an end dot (but i don't know why, bots lifes are so mysterious)
by Saegor
Thu Jan 24, 2013 8:57 pm
Forum: Support and Development
Topic: Need help with collision detection issue
Replies: 2
Views: 1865

Re: Need help with collision detection issue

it seems it's a presolve() problem (but i'm a TOTAL noob at physics) i putted that instead of your beginCollision() local x, y = coll:getNormal() text = a:getUserData() .. " is touching " .. b:getUserData() .. " at " .. x .. ", " .. y if a:getUserData() == "Down&qu...
by Saegor
Thu Jan 24, 2013 7:54 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496888

Re: What's everyone working on? (tigsource inspired)

Jasoco wrote:
scutheotaku wrote:PS: I stole all your rendering code through the video and have already cloned your game. Only mine has unicorns, so I win.
You're pretty good if you can steal all of my code from only having seen a few insignificant parts of it.

Thanks!
starunicorn.png
starunicorn.png (197.46 KiB) Viewed 3415 times
WE ARE PRETTY GOOD :joker: