Search found 119 matches
- Sun Jan 27, 2013 10:32 pm
- Forum: Support and Development
- Topic: [fixed] setKeyRepeat + toggleFullscreen issue
- Replies: 5
- Views: 1741
[fixed] setKeyRepeat + toggleFullscreen issue
hello when i use love.graphics.toggleFullscreen(), it deactivates keyboard.setKeyRepeat(). i WONDER why ! here is a quick test code : function love.load() x = 0 love.keyboard.setKeyRepeat(.1, .1) -- love.graphics.toggleFullscreen() end function love.draw() love.graphics.print(x, 0, 0) end function l...
- Sun Jan 27, 2013 9:36 pm
- Forum: Libraries and Tools
- Topic: Simple grid walking (code example)
- Replies: 2
- Views: 1690
Re: Simple grid walking (code example)
hi ! thanks for sharing !
take the habit of posting .love file
you code crash because "s" was not declared (used for collision check it seems)
take the habit of posting .love file
you code crash because "s" was not declared (used for collision check it seems)
- Sat Jan 26, 2013 7:26 pm
- Forum: General
- Topic: Making the character jump in physics
- Replies: 1
- Views: 1538
Re: Making the character jump in physics
you can apply a linear impulse in Y axis
like
like
Code: Select all
character.body:applyLinearImpulse( 0, -400 )
- Fri Jan 25, 2013 8:48 pm
- Forum: Games and Creations
- Topic: [Tech Demo] "I can't believe it's not a Roguelike!"
- Replies: 13
- Views: 7812
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
it's a public call to make a löve engine for roguelikes because... we all need itNightKawata wrote:However, I'm not 100% sure on what you're saying from this statement:Saegor wrote:a generic engine for roguelikes made with löve would be a very nice gift for the community... mmh..
- Fri Jan 25, 2013 7:33 pm
- Forum: Games and Creations
- Topic: [Tech Demo] "I can't believe it's not a Roguelike!"
- Replies: 13
- Views: 7812
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
The license is mainly a joke stating that I don't care what you do with the game in particular; You could wash your dog with it, you could make a porno shoot out of it, it's up to you. You just DO WHAT THE FUCK YOU WANT TO. (No, I'm not sam hocevar, I saw the license for a random indie game, and bo...
- Fri Jan 25, 2013 12:45 pm
- Forum: Games and Creations
- Topic: [Tech Demo] "I can't believe it's not a Roguelike!"
- Replies: 13
- Views: 7812
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
nice, it's just uncommon for roguelike that you have to be ON the monster to attack but... who care ? i don't understand your license... if i follow the link i must argue you ARE sam hocevar ? :p please modify the name (yes, it's a constrain to your freedom) i haven't finished the game yet but the m...
- Fri Jan 25, 2013 8:54 am
- Forum: Libraries and Tools
- Topic: Isömap
- Replies: 73
- Views: 77620
Re: Isömap
Have any of you run into unusual problems following this strategy? i'm sorry but i don't understand the way you draw your cube, so i will take time to read your code and try to make some light on that take care of using very simple logic when you want to put everything together for a larger code my...
- Thu Jan 24, 2013 9:56 pm
- Forum: General
- Topic: How to reset the bios in the Lenovo Y560?
- Replies: 7
- Views: 4292
Re: How to reset the bios in the Lenovo Y560?
there is a link to a russian advertising page for throat pills in an end dot (but i don't know why, bots lifes are so mysterious)Inny wrote:It doesn't appear to be advertising anything. Are there any fun games we can play with this bot while it's here?
- Thu Jan 24, 2013 8:57 pm
- Forum: Support and Development
- Topic: Need help with collision detection issue
- Replies: 2
- Views: 1865
Re: Need help with collision detection issue
it seems it's a presolve() problem (but i'm a TOTAL noob at physics) i putted that instead of your beginCollision() local x, y = coll:getNormal() text = a:getUserData() .. " is touching " .. b:getUserData() .. " at " .. x .. ", " .. y if a:getUserData() == "Down&qu...
- Thu Jan 24, 2013 7:54 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496888
Re: What's everyone working on? (tigsource inspired)
WE ARE PRETTY GOODJasoco wrote:You're pretty good if you can steal all of my code from only having seen a few insignificant parts of it.scutheotaku wrote:PS: I stole all your rendering code through the video and have already cloned your game. Only mine has unicorns, so I win.
Thanks!