Make sure you are zipping everything that lies within your game folder, and not the actual folder itself.
Also, you can't use rar. Only zip or 7z.
Search found 67 matches
- Wed Mar 07, 2012 4:14 am
- Forum: Support and Development
- Topic: Need help with making into .love
- Replies: 9
- Views: 8200
- Tue Mar 06, 2012 3:56 pm
- Forum: Support and Development
- Topic: Newly compiled love.exe in VS2010 runs without DLLs
- Replies: 9
- Views: 5348
Re: Newly compiled love.exe in VS2010 runs without DLLs
Not sure. The LOVE distribution does, but seeing as LOVE can't force end users to release their creations as free software/open source, I don't think anyone is required to use or alter the bundled license.txt.
The SDL 2.0 branch has switched to the zlib/libpng license, which is nice.
The SDL 2.0 branch has switched to the zlib/libpng license, which is nice.
- Tue Mar 06, 2012 12:29 pm
- Forum: Support and Development
- Topic: Newly compiled love.exe in VS2010 runs without DLLs
- Replies: 9
- Views: 5348
Re: Newly compiled love.exe in VS2010 runs without DLLs
Wikipedia says it's not such a cut-and-dry issue.
- Mon Mar 05, 2012 7:37 am
- Forum: General
- Topic: Slow performance, any ideas?
- Replies: 9
- Views: 4066
Re: Slow performance, any ideas?
Your computer is very fast, with a dedicated graphics card to boot. Something must be going horribly wrong with your X11 setup or ATI drivers.
There is an official linux binary driver for ATI video cards called fglrx. You might have better luck with it.
There is an official linux binary driver for ATI video cards called fglrx. You might have better luck with it.
- Sat Mar 03, 2012 12:33 am
- Forum: Libraries and Tools
- Topic: A Very Specific Utility
- Replies: 6
- Views: 1894
Re: A Very Specific Utility
awk + sed + grep!TechnoCat wrote:Python!
- Fri Mar 02, 2012 3:40 am
- Forum: Libraries and Tools
- Topic: Lövely Character Creator
- Replies: 17
- Views: 10156
Re: Lövely Character Creator
why exactly? So people can actually use the characters they create. Exactly. As a programmer you generally don't want art you use from the internet to be in a state of copyright limbo. It's good to explicitly license any sort of collaborative community art. Take a look at this FAQ. It talks about s...
- Thu Mar 01, 2012 12:53 pm
- Forum: Games and Creations
- Topic: My project: Spiral Adventure
- Replies: 32
- Views: 18223
Re: My project: Spiral Adventure
PS: 4:3 is obsolete! My Thinkpad tablet PC is only a few years old, and it's 4:3. :roll: Also, my iPad, which is brand new, is 4:3. :ultrashocked: And they both use the same screen resolution: 1024x768 :o I like this game, but Mr. Spring disappears off the sides of mah screen. This is something I'v...
- Thu Mar 01, 2012 7:16 am
- Forum: Libraries and Tools
- Topic: Lövely Character Creator
- Replies: 17
- Views: 10156
Re: Lövely Character Creator
That is cool.
I do pixel art for a hobby, and one thing I can tell you from experience, is that even for free stuff like this, you'll want to explicitly set a guideline for licensing. You'll probably want to use one of the Creative Commons license for all the base images.
I do pixel art for a hobby, and one thing I can tell you from experience, is that even for free stuff like this, you'll want to explicitly set a guideline for licensing. You'll probably want to use one of the Creative Commons license for all the base images.
- Thu Mar 01, 2012 6:45 am
- Forum: Support and Development
- Topic: math.randomseed
- Replies: 12
- Views: 7737
Re: recognisable syntax and user defined??
I recommend you download a text editor that supports Lua syntax highlighting, such as Notepad++. That'll help you figure out what is a keyword, built-in, and user-defined.
Also, the Lua website has a manual in the documentation that lists all the keywords and modules/functions.
http://www.lua.org/
Also, the Lua website has a manual in the documentation that lists all the keywords and modules/functions.
http://www.lua.org/
- Wed Feb 29, 2012 9:20 am
- Forum: General
- Topic: Is love going to have sockets?
- Replies: 5
- Views: 2973