Search found 186 matches

by Merkoth
Wed Feb 06, 2008 9:19 pm
Forum: General
Topic: Documentation errors/inaccuracies
Replies: 2
Views: 8323

Re: Documentation errors/inaccuracies

IMHO, degrees are more "intuitive" but maybe that's just me. A simple math.rad() call won't kill me anyway n_n
by Merkoth
Wed Feb 06, 2008 6:01 pm
Forum: General
Topic: Future features
Replies: 86
Views: 82014

Re: Future features

Now seriously, is it possible to add setX() and setY() methods for the mouse?
by Merkoth
Wed Feb 06, 2008 12:23 pm
Forum: General
Topic: Future features
Replies: 86
Views: 82014

Re: Future features

SCIBOTIC wrote:What sort of ponies are you hoping for?
LÖVE-branded ones if possible, something like:

Image
Shot at 2008-02-06
by Merkoth
Wed Feb 06, 2008 4:00 am
Forum: General
Topic: Documentation errors/inaccuracies
Replies: 2
Views: 8323

Documentation errors/inaccuracies

So, reading through the almighty docs I found a few issues: love.graphics:setBackgroundColor(r, g, b) : the example block reads love.graphics:setBackground, may be confusing love.graphics:draw(image, x, y, angle) : we pass the angle in degrees or radians? Two dumb issues, that's for sure, but should...
by Merkoth
Tue Feb 05, 2008 12:43 am
Forum: General
Topic: Future features
Replies: 86
Views: 82014

Re: Future features

Good to hear about the physics, never heard of Chipmunk, but heard a lot of good things about Box2D (http://www.box2d.org, zlib/libpng license). Regarding the particle engine, last time I checked out the particle engine code of HGE was pretty simple and powerful (http://hge.relishgames.com, zlib/lib...
by Merkoth
Mon Feb 04, 2008 11:46 pm
Forum: General
Topic: 1st post evar, loel
Replies: 3
Views: 10915

Re: 1st post evar, loel

Uh... 'kay. Nice to see the forum up and running? n_nUu