Search found 33 matches

by jack0088
Mon Jul 03, 2017 6:07 am
Forum: Support and Development
Topic: UDP hole punching
Replies: 16
Views: 17002

Re: UDP hole punching

If your server has an open port, then you don't need hole punching at all! Just make sure to have the client initiate the connection. Thats the thing. I opened ports on my remote server so anyone can access it. I do not have clients or servers in that sense, since the app runs with same code on all...
by jack0088
Sun Jul 02, 2017 5:39 pm
Forum: Support and Development
Topic: UDP hole punching
Replies: 16
Views: 17002

Re: UDP hole punching

Sorry, I'm not sure if you're being sarcastic or friendly.. but why does the thread age matter? Why would I create a new thread for the same question anyway? It's a discussion and some questions and solutions still apply today. Maybe I get an answer from somebody else, even if the original author mi...
by jack0088
Fri Jun 30, 2017 7:41 pm
Forum: Support and Development
Topic: UDP hole punching
Replies: 16
Views: 17002

Re: UDP hole punching

Hey @Fenrir I'm facing the similar problem. I want several clients to have a separate sqlite database, but keep all of the clients in sync. I use UDP for this and on the local network it works. But it would be better if I could sync from anywhere I have an internet connection. So, then I had the ide...
by jack0088
Fri Jun 09, 2017 9:38 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 240841

Re: ImGui LÖVE module

o___O it did work... sorry I did not see that the namespace was already used - thank you very much!
by jack0088
Fri Jun 09, 2017 4:30 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 240841

Re: ImGui LÖVE module

hey, sorry for reviving an old thread but I wanted to try this library and having issues with loading the compiled module. I took the *.so file from your repo and dropped it straight into my project folder. I then edited the package.cpath to conform. Finally I required the module and got an error: d...
by jack0088
Sun Feb 28, 2016 12:22 am
Forum: General
Topic: Native game distribution on Mac OSX
Replies: 9
Views: 7910

Re: Native game distribution on Mac OSX

download this libraries: https://love2d.org/sdk/love-osx-frameworks-0.10.zip

the go to finder and press shift+cmd+g. this opens up a dialog where you can type in a folder path. type '/Library/Frameworks/' and hit return. drop all downloaded libraries into this folder.
by jack0088
Mon Mar 16, 2015 11:26 am
Forum: Support and Development
Topic: Building for mac app store?
Replies: 22
Views: 8794

Re: Building for mac app store?

There is a way of signing the LÖVE wrapper with your own provisioning profile, which theoretically lets you publish your app on the Apple Mac App Store. I didn't try this yet, as my babies are not ready for the Store yet - but I've written it all down on my blog: http://www.kennstewayne.de/love2d-ap...
by jack0088
Mon Mar 16, 2015 11:24 am
Forum: General
Topic: Native game distribution on Mac OSX
Replies: 9
Views: 7910

Re: Native game distribution on Mac OSX

There is a way of signing the LÖVE wrapper with your own provisioning profile, which theoretically lets you publish your app on the Apple Mac App Store. I didn't try this yet, as my babies are not ready for the Store yet - but I've written it all down on my blog: http://www.kennstewayne.de/love2d-ap...
by jack0088
Sun Jan 18, 2015 1:47 am
Forum: Libraries and Tools
Topic: [TechDemo] liqöd - Water Simulation
Replies: 11
Views: 6685

Re: [TechDemo] liqöd - Water Simulation

super cool! makes me want to code cool things again. 8B
by jack0088
Sat Oct 18, 2014 12:10 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 166193

Re: LOVE3D: For Realsies

Karai17 wrote:Check the links at the bottom of the post. ;)
I read over... its windows only, so I actually cant' use this! Great job anyway..