Search found 67 matches

by CR4SH3D
Thu Sep 24, 2009 4:37 pm
Forum: Support and Development
Topic: Sega Columns Clone - (help checking colors)
Replies: 15
Views: 11735

Sega Columns Clone - (help checking colors)

Hey guys Im working on a sega columns clone and its coming on pretty well the method im using has an array for each possible block position ( cubes[x][y] ) which holds a value representing that spaces color ( 0 for empty ) the thing i need help with is thinking of the best way to check for matches i...
by CR4SH3D
Wed Aug 19, 2009 8:17 pm
Forum: Support and Development
Topic: floaty drift vehicle physics
Replies: 9
Views: 3028

Re: floaty drift vehicle physics

thanks, it seems to have lost the drifting using the friction value though, how do you implement that?
by CR4SH3D
Wed Aug 19, 2009 2:27 pm
Forum: Support and Development
Topic: floaty drift vehicle physics
Replies: 9
Views: 3028

Re: floaty drift vehicle physics

so how do you go about using it then? the angles are messed up
by CR4SH3D
Wed Aug 19, 2009 2:26 am
Forum: Support and Development
Topic: floaty drift vehicle physics
Replies: 9
Views: 3028

Re: floaty drift vehicle physics

ive had a go and think it should work but the values arnt numbers :S does anyone have any ideas?
by CR4SH3D
Tue Aug 18, 2009 9:21 pm
Forum: Support and Development
Topic: floaty drift vehicle physics
Replies: 9
Views: 3028

Re: floaty drift vehicle physics

but working out angles and the heading using sin etc? i dont know how that works, any ideas?
by CR4SH3D
Tue Aug 18, 2009 7:35 am
Forum: Support and Development
Topic: floaty drift vehicle physics
Replies: 9
Views: 3028

floaty drift vehicle physics

hey guys im working on a new demo at the moment but im stuck on how to use the physics to allow a vehicle to drive properly as well as drift around turns, think of something like wipeout for an idea of what i mean are there any really useful links, tutorials or librariess to achieve this? ive had a ...
by CR4SH3D
Sun Jun 07, 2009 2:21 pm
Forum: Libraries and Tools
Topic: Lagoon Arena (working title) - RPG Battle Arena
Replies: 12
Views: 6442

Re: Lagoon Arena (working title) - RPG Battle Arena

Nope i dont :S The thing that made me think it would probably be ok was that the game was released in 1996 on the SNES in Japan, it was going to be ported to the US but never was, there hasn't been any sequals or similar projects that they have done or are working on and its now extremely hard to fi...
by CR4SH3D
Sun Jun 07, 2009 1:54 pm
Forum: Libraries and Tools
Topic: Lagoon Arena (working title) - RPG Battle Arena
Replies: 12
Views: 6442

Re: Lagoon Arena (working title) - RPG Battle Arena

Yeah 2 seems most likely although what would be the position on using ripped sprites in such a project? I was under the impression that stating "Original Sprites Copyright of Squaresoft" in a non commercial project would be fine to use them I'll be working on coding an early demo some poin...
by CR4SH3D
Sat Jun 06, 2009 5:25 pm
Forum: Libraries and Tools
Topic: Lagoon Arena (working title) - RPG Battle Arena
Replies: 12
Views: 6442

Re: Lagoon Arena (working title) - RPG Battle Arena

im not too clued up on licenses, looking briefly at the wikipedia articles didnt give me much information but i guess public domain so the source can be shared, the libraries should be coded as libraries from the start, they can be shared separately and freely distributed
by CR4SH3D
Sat Jun 06, 2009 3:20 pm
Forum: Libraries and Tools
Topic: Lagoon Arena (working title) - RPG Battle Arena
Replies: 12
Views: 6442

Re: Lagoon Arena (working title) - RPG Battle Arena

license for what sorry?