*Headdesk*
Thanks.
Now I can post my .love file to ask about my other problem.
Search found 68 matches
- Wed Mar 28, 2012 3:09 pm
- Forum: Support and Development
- Topic: Made a .love file, now it can't find one of its own files
- Replies: 2
- Views: 1234
- Wed Mar 28, 2012 2:39 pm
- Forum: Support and Development
- Topic: Made a .love file, now it can't find one of its own files
- Replies: 2
- Views: 1234
Made a .love file, now it can't find one of its own files
Everything works fine when all the files are uncompressed. But as soon as I compress the files into a zip and rename that to a love file then I get a module-not-found error.
- Thu Mar 01, 2012 10:42 pm
- Forum: General
- Topic: Recommended screen recorders (for Mac)
- Replies: 9
- Views: 3570
Re: Recommended screen recorders (for Mac)
Also and with the tools you already had why not record all screen in quick time and later crop to desired area with iMovie. http://www.youtube.com/watch?v=I-GTlp_1fps I tried that route before, but iMovie uses a fixed aspect ratio for its crop rectangle that I couldn't make to only cover the window...
- Thu Mar 01, 2012 1:48 am
- Forum: General
- Topic: Recommended screen recorders (for Mac)
- Replies: 9
- Views: 3570
Recommended screen recorders (for Mac)
Because I want to post videos of my Löve programs on YouTube 'n' stuff.
QuickTime has a screen recorder built in but it records the entire screen. I just need to record my game's window. Any program that handles that?
QuickTime has a screen recorder built in but it records the entire screen. I just need to record my game's window. Any program that handles that?
- Thu Feb 23, 2012 10:17 pm
- Forum: General
- Topic: Developing normal graphical applications
- Replies: 20
- Views: 7452
Re: Developing normal graphical applications
A library I recently discovered while bored at work is libRocket. It's a C++ library meant to be embedded in other projects (like Lua ) and uses files based on HTML/CSS to define GUIs.
Actually, I was going to start a topic about how awesome it would be for Löve to integrate libRocket.
Actually, I was going to start a topic about how awesome it would be for Löve to integrate libRocket.
- Mon Feb 20, 2012 10:59 pm
- Forum: General
- Topic: Placement of movement and hit bounds
- Replies: 3
- Views: 1776
Re: Placement of movement and hit bounds
The question you should ask yourself is not "which is more correct", but rather "which will be more intuitive". Is a player going to be confused or frustrated when they get hit by something they thought would miss? A solution you may want to consider: have the player and other &...
- Sun Feb 19, 2012 2:48 am
- Forum: General
- Topic: Placement of movement and hit bounds
- Replies: 3
- Views: 1776
Placement of movement and hit bounds
I'm soliciting opinions on where to place the movement and hit bounding shapes on my sprites. My game is (will be) a top-down Robotron-style shooter. Being able to tell where your sprite can get hit is fairly important. At the same time, the tileset has perspective and I'd like the way the sprites c...
- Sat Feb 18, 2012 2:15 am
- Forum: Games and Creations
- Topic: Dragon Story
- Replies: 21
- Views: 18208
Re: Dragon Story
For what it's worth, that was how the side quests in Daggerfall worked.
- Tue Feb 14, 2012 10:41 pm
- Forum: Libraries and Tools
- Topic: Tile Merging
- Replies: 5
- Views: 1897
- Tue Feb 14, 2012 5:17 am
- Forum: Libraries and Tools
- Topic: Tile Merging
- Replies: 5
- Views: 1897
Tile Merging
tile_merge.png I've come up with a way to group tiles into larger rectangles. This is great for physics where you can create rectangles to cover wall tiles without creating a rectangle for every individual tile. -- map_width and map_height are the dimensions of the map -- is_wall_f checks if a tile...