Search found 1202 matches

by coffee
Thu Dec 20, 2012 5:48 pm
Forum: Games and Creations
Topic: Witchaven, the Roguelike
Replies: 27
Views: 18053

Re: Witchaven, the Roguelike

Nice to see in last times "classic" roguelikes appear in LOVE. I didn't have the time to test it much but I liked what I saw. One (big) complain only for now: the "free" key control could be somewhat dangerous. People need to have very careful, don't relax and make wrong moves. W...
by coffee
Wed Dec 19, 2012 9:01 pm
Forum: Games and Creations
Topic: Dream Chamber [Ludum Dare 25]
Replies: 3
Views: 2604

Re: Dream Chamber [Ludum Dare 25]

Hey, coffee thanks for the feedback. The advantage(which you of course know) of an extra set of keys for directional firing is that you can move in one direction and fire in another. My experience of the last few days have also shown that it also seems to be very intuitive for new players. But you ...
by coffee
Wed Dec 19, 2012 8:20 pm
Forum: Games and Creations
Topic: Dream Chamber [Ludum Dare 25]
Replies: 3
Views: 2604

Re: Dream Chamber [Ludum Dare 25]

Could be a great fun game... but one of the greatest mysteries of the gameplay (in yours and other similar games) is why the character "turns" to fire but not to move. I never understood the need of extra set of keys just to fire. Please give a look to Atic Atac! I think they did it right ...
by coffee
Wed Dec 19, 2012 7:25 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 64
Views: 95909

Re: [library] gamera - A camera system for LÖVE - v0.8

Great job here. :awesome: A question, though. Not to debate, but I am just wondering why the drawing operations should oblige the user to wrap things in a function ? Maybe you could have a gamera:set() (where you push, translate, rotate then a gamera:unset( ) where you pop graphics, and then drawin...
by coffee
Tue Dec 18, 2012 9:07 am
Forum: Libraries and Tools
Topic: Simple LOVE Raytracer Code (both untextured and textured)
Replies: 54
Views: 32705

Re: Simple LOVE Raytracer Code (both untextured and textured

Congratulations. Your raytracer should be probably the lightest engine of this kind in LOVE (Inny's one is also quite light). It's hard to ran one without heat up my machine but your hardware fingerprint is almost null. Also solid vsynced 60fps in both versions. Plus your code is so clean (and short...
by coffee
Mon Nov 26, 2012 10:20 pm
Forum: Games and Creations
Topic: Beardlike
Replies: 11
Views: 7063

Re: Beardlike

Glad that you release it. Very well polished and the very best (fake) ASCII LOVE roguelike. I liked specially the one-action-key instead of complicate the game with several keys. Well done.
by coffee
Sat Nov 17, 2012 9:52 pm
Forum: Games and Creations
Topic: [Jam Game]: Pimps vs Vampires
Replies: 6
Views: 5756

Re: [Jam Game]: Pimps vs Vampires

Enemies do not award XP anymore, since we droped the entire stats system, in order to allow the player to focus more on weapons and how to combine them for a more effective strategy. Working on the game right now, in order to clean up the "jam messiness", fix a couple of bugs, and add som...
by coffee
Sat Nov 17, 2012 9:40 pm
Forum: Games and Creations
Topic: [Jam Game]: Pimps vs Vampires
Replies: 6
Views: 5756

Re: [Jam Game]: Pimps vs Vampires

@coffee: I clearly stated I borrowed a few elements from another roguelike on the forum. I used that project, as a base for a Level Editor, in order to prototype some elements of the game, and then built uppon it. Thanks for linking me to the project, I'll give credit where credit is due. Not the q...
by coffee
Sat Nov 17, 2012 9:04 pm
Forum: Games and Creations
Topic: [Jam Game]: Pimps vs Vampires
Replies: 6
Views: 5756

Re: [Jam Game]: Pimps vs Vampires

Since I know, studied and have almost every piece of rogues made with Love I had sure that I saw some pieces of your code in some other game. You didn't even removed the original comments so was easy to find what game was since I remember very well see that multiple layer concept. It's clearly from ...