Search found 188 matches
- Wed Dec 04, 2019 9:42 am
- Forum: Libraries and Tools
- Topic: iffy: A spritesheet helper library
- Replies: 4
- Views: 7690
Re: iffy: A spritesheet helper library
You only need to convert it one time. It looks like it converts it everytime
- Tue Dec 03, 2019 5:14 pm
- Forum: Libraries and Tools
- Topic: iffy: A spritesheet helper library
- Replies: 4
- Views: 7690
Re: iffy: A spritesheet helper library
Here something I used while working with Kenney's sprite sheets. It converts the specific xml format to a lua table
- Sat Nov 23, 2019 9:50 pm
- Forum: Support and Development
- Topic: Is it possible to make a file explorer?
- Replies: 6
- Views: 5160
Re: Is it possible to make a file explorer?
Quite possible but for a random location (that is outside love's reach) you might need to use a lua library to get files in a folder.
Another option is calling system commands like find/ls/dir via popen and capturing their output.
Another option is calling system commands like find/ls/dir via popen and capturing their output.
- Wed Nov 20, 2019 7:10 pm
- Forum: Libraries and Tools
- Topic: bsgtimer
- Replies: 6
- Views: 8387
Re: bsgtimer
I made the mistake of reading the source code, it was awful:
rewrote most of it
reduced .love file size by generating textures
added moonshine glow shader
edit: I noticed that I had posted this on the wrong category. (it took only 3.5 years)
rewrote most of it
reduced .love file size by generating textures
added moonshine glow shader
edit: I noticed that I had posted this on the wrong category. (it took only 3.5 years)
- Sun Oct 13, 2019 9:44 pm
- Forum: Libraries and Tools
- Topic: svg rendering with nanosvg
- Replies: 3
- Views: 11146
Re: svg rendering with nanosvg
Modified it further and added on github
- Tue Oct 08, 2019 4:47 pm
- Forum: General
- Topic: Lua encoding
- Replies: 13
- Views: 11181
Re: Lua encoding
Some game companies release their source code after a while. Some of them are big titles. But I don't remember any notable project using their source code.
So releasing the source code might be the best way to discourage people who are constantly trying to steal your code.
So releasing the source code might be the best way to discourage people who are constantly trying to steal your code.
- Tue Oct 08, 2019 4:22 pm
- Forum: Games and Creations
- Topic: Croque - A practise tool for drawings
- Replies: 2
- Views: 7510
Re: Croque - A practise tool for drawings
If you add a license it(croque) would be more useful
- Tue Oct 01, 2019 2:46 pm
- Forum: General
- Topic: loveframes column list selecting
- Replies: 3
- Views: 3166
Re: loveframes column list selecting
https://github.com/linux-man/LoveFrames ... t.lua#L562
it doesn't pass index k to onrowselected. You might do this:
You might try using love's colored texts:
it doesn't pass index k to onrowselected. You might do this:
Code: Select all
onrowselected(self, row, row:GetColumnData(), k)
Code: Select all
text = {{1,0,0}, "red text"}
- Tue Oct 01, 2019 2:11 pm
- Forum: Support and Development
- Topic: Find the order of the object itself in a table?
- Replies: 7
- Views: 3749
Re: Find the order of the object itself in a table?
you might set frog status to dead then you can clean then at once (you can also copy alive ones to a new table) for i=#listofrogs, 1, -1 do if listofrogs[i].status == "dead" then remove(listofrogs, i) end end or since self points to your frog you can do for k, v in ipairs(listofrogs) do if...
- Sat Sep 28, 2019 8:46 am
- Forum: Libraries and Tools
- Topic: Template for using Löve as if it were not event-oriented
- Replies: 16
- Views: 17357
Re: Template for using Löve as if it were not event-oriented
I see that is a mathematical maze solver I was thinking about something like this:
https://www.youtube.com/watch?v=LAYdXIREK2I
https://www.youtube.com/watch?v=LAYdXIREK2I