Search found 76 matches
- Fri Jun 15, 2018 3:04 pm
- Forum: Support and Development
- Topic: Bugs in LOVE iOS?
- Replies: 1
- Views: 1904
Bugs in LOVE iOS?
I have questions regarding some issues with LOVE on iOS. One issue is that when I'm playing my game and I receive a call, the game's audio no longer works. Another issue is that when I press the home button and return to the game, the FPS tanks for a couple seconds. Are there any solutions to these ...
- Tue May 29, 2018 10:45 pm
- Forum: Games and Creations
- Topic: Bubble Sort Algorithm Visualized
- Replies: 0
- Views: 2414
Bubble Sort Algorithm Visualized
I was inspired by the Sounds of Sorting to visualize sorting algorithms. http://panthema.net/2013/sound-of-sorting/ I only programmed Bubble Sort but maybe you can add another sorting algorithm. Controls: R - to put lines out of order Up Arrow - To decrease delay time Down Arrow - To increase delay ...
- Sun May 20, 2018 8:35 pm
- Forum: General
- Topic: Improving Collision Resolution System
- Replies: 1
- Views: 1591
Improving Collision Resolution System
I'm trying to develop a simple collision system and its okay but I was wondering if someone could suggest improvements. One issue is the fact that I cannot slide against a wall when going diagonally. Here is the Collision code Player = {} Player.x = 400 Player.y = 300 Player.newX = 0 Player.newY = 0...
- Sun May 20, 2018 1:45 am
- Forum: Support and Development
- Topic: Improvements in Collision Resolution System
- Replies: 3
- Views: 2103
Improvements in Collision Resolution System
I'm trying to develop a simple collision system and its okay but I was wondering if someone could suggest improvements. One issue is the fact that I cannot slide against a wall when going diagonally. Here is the Collision code Player = {} Player.x = 400 Player.y = 300 Player.newX = 0 Player.newY = 0...
- Thu May 17, 2018 2:42 pm
- Forum: Support and Development
- Topic: Setting up PS4 controller for Love
- Replies: 2
- Views: 2901
Setting up PS4 controller for Love
I tried running the demo from the wiki with the Circle and DPAD. But it does not work. The controller is detected but Love doesn't seem to detect its input. Has anyone successfully managed to use a PS4 controller with Love?
- Wed Mar 28, 2018 6:50 pm
- Forum: Games and Creations
- Topic: Slope Fields with Particles
- Replies: 0
- Views: 1590
Slope Fields with Particles
Was bored during calculus class. Created a slope field generator ... with particles.
Press R to rotate the angle of the slopes.
Press R to rotate the angle of the slopes.
- Wed Mar 28, 2018 1:57 pm
- Forum: Games and Creations
- Topic: Feedback for game's melee combat
- Replies: 3
- Views: 3384
Re: Feedback for game's melee combat
Thank you for the solid feedback! I will keep working on it to address all those issues.
- Tue Mar 27, 2018 2:17 am
- Forum: Games and Creations
- Topic: Feedback for game's melee combat
- Replies: 3
- Views: 3384
Feedback for game's melee combat
All feedback is welcomed! Suggest improvements, or just tell me to scrap it entirely.
Controls:
R toggles running
Left Click - Swing
Hold Left Click - Strong Swing
W-A-S-D - to move
Notes - You need more than 1/3 of your stamina to initiate an attack
Excuse my lovely art :-)
Controls:
R toggles running
Left Click - Swing
Hold Left Click - Strong Swing
W-A-S-D - to move
Notes - You need more than 1/3 of your stamina to initiate an attack
Excuse my lovely art :-)
- Sat Mar 24, 2018 10:07 pm
- Forum: General
- Topic: offsetting player weapon based on angle(SOLVED)
- Replies: 0
- Views: 1407
offsetting player weapon based on angle(SOLVED)
Hi all! I'm trying to rotate and offset the player's weapon based on the angle of the player. Not really sure how to go about this maybe you guys could help. -- Reduced code player = {} player.x = 0 player.y = 0 player.angle = 0 player.weapon = {} player.weapon.x = player.x player.weapon.y = player....
- Sat Jul 01, 2017 5:49 pm
- Forum: Support and Development
- Topic: In-App Purchases?
- Replies: 3
- Views: 3224
Re: In-App Purchases?
Yes, it is possible. All you essentially need is some networking to send and receive request data about purchases, and then pick up a transaction service that provides an API that responds to those requests. Apple might have one of their own, but there are plenty out in the wild. You can possibly s...