Search found 49 matches
- Tue Oct 27, 2020 5:53 pm
- Forum: Ports
- Topic: Love2D Program on Raspberry Pi
- Replies: 2
- Views: 34070
Love2D Program on Raspberry Pi
Hello all, I made a post about this exact subject a long time ago. Post Link: https://love2d.org/forums/viewtopic.php?f=12&t=84756 I am interested in displaying an alarm clock on my TV. But not just an ordinary alarm clock, because once the alarm goes off, it has you solve a math problem in orde...
- Thu Jun 04, 2020 6:39 pm
- Forum: Support and Development
- Topic: Attempting to implement a wait function in love.update
- Replies: 5
- Views: 8590
Re: Attempting to implement a wait function in love.update
Thank you sphyrth, I am aware of how that's one way to do it. I was wondering if there was a way to make a wait() function that pauses the update function. Is this even possible in Love2D?
- Wed Jun 03, 2020 11:28 pm
- Forum: Support and Development
- Topic: Attempting to implement a wait function in love.update
- Replies: 5
- Views: 8590
Attempting to implement a wait function in love.update
Hi there, see title. I want to make something that prints "asd" every second. I am using love.update to do this, below is my code. local dt = 0 function love.update(...) wait(1) print("asd") end function wait(i) dt = dt + 1 if dt >= love.timer.getFPS() * i then -- what do i do fr...
- Tue Sep 10, 2019 9:21 pm
- Forum: Games and Creations
- Topic: Snake Game
- Replies: 1
- Views: 4667
Snake Game
i made a simple snake game because why not ¯\_(ツ)_/¯
feel free to look at the source code and give me constructive criticism!
feel free to look at the source code and give me constructive criticism!
- Fri Jun 14, 2019 7:16 pm
- Forum: Support and Development
- Topic: (Math Help) How do I round to the nearest 50?
- Replies: 2
- Views: 3141
(Math Help) How do I round to the nearest 50?
I.E. 23 = 0 27 = 50 56 = 50 79 = 100 122 = 100 143 = 150 178 = 200 994 = 1000 Basically, if the last two digits are closer to 100, then it rounds it to 100. Otherwise, if the last two digits are closer to 50, then it rounds it to 50. Or if the last two digits are closer to zero, then it rounds it to...
- Fri Jun 07, 2019 6:33 pm
- Forum: Support and Development
- Topic: [SOLVED] Dialog doesn't work on signs (I have no clue lmao)
- Replies: 1
- Views: 2297
[SOLVED] Dialog doesn't work on signs (I have no clue lmao)
I'm trying to make an interactive system with signs by loading the sign text data from a .dat file. It seems to work only once, but after the first interaction, it doesn't work. I used some prints to debug this, and the issue is on this line: ttxt[ntxt] = ttxt[ntxt]:sub(5) This line is not only sett...
- Fri May 31, 2019 5:28 pm
- Forum: Support and Development
- Topic: [SOLVED] I have no clue why, but my function only accepts integer numbers, not variables
- Replies: 3
- Views: 4371
- Fri May 31, 2019 5:17 pm
- Forum: Support and Development
- Topic: [SOLVED] I have no clue why, but my function only accepts integer numbers, not variables
- Replies: 3
- Views: 4371
Re: I have no clue why, but my function only accepts integer numbers, not variables
update: i found out that when I use autoMove(tempd), it sets moving to true and it plays the movement animation, but it doesn't move the character. i have no clue why, because pl.d is equal to 3, but it's just not moving the player
- Fri May 31, 2019 4:39 pm
- Forum: Support and Development
- Topic: [SOLVED] I have no clue why, but my function only accepts integer numbers, not variables
- Replies: 3
- Views: 4371
[SOLVED] I have no clue why, but my function only accepts integer numbers, not variables
entdata = {1,0,6,3} -- a is the room number, b and c are the x and y coordinates for the next room, d is the direction (3 is right) local a,b,c,d = entdata[transport][1],entdata[transport][2],entdata[transport][3],entdata[transport][4] tempd = d loadMap(a,b,c,d) -- i use local variables because the...
- Mon Aug 06, 2018 7:45 pm
- Forum: Games and Creations
- Topic: Improved Collision Test Game
- Replies: 4
- Views: 4822