Search found 46 matches
- Wed Aug 19, 2015 10:31 am
- Forum: Support and Development
- Topic: Need help with random map/city generator
- Replies: 42
- Views: 15953
Re: Need help with random map/city generator
Well my map is gonna be grid-based. I searched for some topics/articles about that like how they generate a minecraft world etc. but it's still a bit complicated to me :?. The only random map generator I could probably do would probably be sucky as it would just place tiles randomly and messily in t...
- Wed Aug 19, 2015 9:53 am
- Forum: Support and Development
- Topic: [solved] can anyone find why I am getting an error in this.
- Replies: 5
- Views: 2084
Re: can anyone find why I am getting an error in this.
Maybe you set "xvel" to nil ? or that value is really nil.
- Wed Aug 19, 2015 12:59 am
- Forum: Support and Development
- Topic: Need help with random map/city generator
- Replies: 42
- Views: 15953
Need help with random map/city generator
So I'm lost here in this part, how can I can create a good random map generator? In the game I'm making the player will be in a zombie infested city, so I need to create a map generator, as I don't want the map to always be the same. I hope someone can help me with this as it's hard for me
- Wed Jul 29, 2015 11:11 am
- Forum: Support and Development
- Topic: Ignore an error?
- Replies: 2
- Views: 974
Re: Ignore an error?
Ok thanks
- Wed Jul 29, 2015 2:02 am
- Forum: Support and Development
- Topic: Ignore an error?
- Replies: 2
- Views: 974
Ignore an error?
Is it possible to ignore an error? like when an error happens, the error screen won't come, like it will just continue normally. Is that possible?
- Mon Jul 27, 2015 11:43 am
- Forum: Support and Development
- Topic: How would I be able to do this?
- Replies: 3
- Views: 1019
Re: How would I be able to do this?
Thx bartbes and ivan I will try those out
- Sun Jul 26, 2015 8:38 am
- Forum: Support and Development
- Topic: How would I be able to do this?
- Replies: 3
- Views: 1019
How would I be able to do this?
So I'm trying to create so methods here: local gui = {} local gui.__index = gui local buttontypes = { "button", "text", "frame" } local lg = love.graphics local lm = love.math -- Private functions local function checkType(b) if type(buttontype) ~= "string" the...
- Wed Jul 22, 2015 2:42 pm
- Forum: Support and Development
- Topic: Execute lua script in a user's folder
- Replies: 6
- Views: 3199
Re: Execute lua script in a user's folder
Aw, so there's no way to somehow "create" a directory in the user's folder(where the user puts the game in) ?
- Tue Jul 21, 2015 2:31 pm
- Forum: Support and Development
- Topic: Execute lua script in a user's folder
- Replies: 6
- Views: 3199
Execute lua script in a user's folder
So, example: A person downloads my game then he wants to alter the game's gameplay a little bit then he goes to a folder in where he installed the game which is called something like "Scripts" then he puts a .lua file there then when he runs the game, the .lua script in the "Scripts&q...
- Sat Jul 18, 2015 1:35 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411429
Re: "Questions that don't deserve their own thread" thread
I have another set of questions, about lua-enet , how can I make players control their character with lua-enet? like: host created player 1 joins player 2 joins ... Then each player can control 1 unit/character, like player 1 can control unit1, player 2 controls unit2 etc. will peer:connect_id() suf...