Search found 46 matches

by louie999
Wed Aug 19, 2015 10:31 am
Forum: Support and Development
Topic: Need help with random map/city generator
Replies: 42
Views: 15953

Re: Need help with random map/city generator

Well my map is gonna be grid-based. I searched for some topics/articles about that like how they generate a minecraft world etc. but it's still a bit complicated to me :?. The only random map generator I could probably do would probably be sucky as it would just place tiles randomly and messily in t...
by louie999
Wed Aug 19, 2015 9:53 am
Forum: Support and Development
Topic: [solved] can anyone find why I am getting an error in this.
Replies: 5
Views: 2084

Re: can anyone find why I am getting an error in this.

Maybe you set "xvel" to nil ? or that value is really nil.
by louie999
Wed Aug 19, 2015 12:59 am
Forum: Support and Development
Topic: Need help with random map/city generator
Replies: 42
Views: 15953

Need help with random map/city generator

So I'm lost here in this part, how can I can create a good random map generator? In the game I'm making the player will be in a zombie infested city, so I need to create a map generator, as I don't want the map to always be the same. I hope someone can help me with this as it's hard for me :?
by louie999
Wed Jul 29, 2015 11:11 am
Forum: Support and Development
Topic: Ignore an error?
Replies: 2
Views: 974

Re: Ignore an error?

Ok thanks :D
by louie999
Wed Jul 29, 2015 2:02 am
Forum: Support and Development
Topic: Ignore an error?
Replies: 2
Views: 974

Ignore an error?

Is it possible to ignore an error? like when an error happens, the error screen won't come, like it will just continue normally. Is that possible?
by louie999
Mon Jul 27, 2015 11:43 am
Forum: Support and Development
Topic: How would I be able to do this?
Replies: 3
Views: 1019

Re: How would I be able to do this?

Thx bartbes and ivan I will try those out :D
by louie999
Sun Jul 26, 2015 8:38 am
Forum: Support and Development
Topic: How would I be able to do this?
Replies: 3
Views: 1019

How would I be able to do this?

So I'm trying to create so methods here: local gui = {} local gui.__index = gui local buttontypes = { "button", "text", "frame" } local lg = love.graphics local lm = love.math -- Private functions local function checkType(b) if type(buttontype) ~= "string" the...
by louie999
Wed Jul 22, 2015 2:42 pm
Forum: Support and Development
Topic: Execute lua script in a user's folder
Replies: 6
Views: 3199

Re: Execute lua script in a user's folder

Aw, so there's no way to somehow "create" a directory in the user's folder(where the user puts the game in) ? :?
by louie999
Tue Jul 21, 2015 2:31 pm
Forum: Support and Development
Topic: Execute lua script in a user's folder
Replies: 6
Views: 3199

Execute lua script in a user's folder

So, example: A person downloads my game then he wants to alter the game's gameplay a little bit then he goes to a folder in where he installed the game which is called something like "Scripts" then he puts a .lua file there then when he runs the game, the .lua script in the "Scripts&q...
by louie999
Sat Jul 18, 2015 1:35 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 411429

Re: "Questions that don't deserve their own thread" thread

I have another set of questions, about lua-enet , how can I make players control their character with lua-enet? like: host created player 1 joins player 2 joins ... Then each player can control 1 unit/character, like player 1 can control unit1, player 2 controls unit2 etc. will peer:connect_id() suf...