Search found 83 matches

by luaz
Wed Sep 26, 2012 9:49 pm
Forum: Support and Development
Topic: Providing files externally with the .exe
Replies: 2
Views: 839

Re: Providing files externally with the .exe

Sounds interesting! Just asked, since I know I'll need this in the future. Not going to do anything about it now, instead going to reply when I'll try it, when I'm done with my game.

Appreciate the link.
by luaz
Wed Sep 26, 2012 9:47 pm
Forum: Support and Development
Topic: Jumping physics
Replies: 8
Views: 6438

Re: Jumping physics

Just search in the support and development threads , this have been covered a lot. You can also give a look at this tutorial series , there's a handy solution provided there, in Lua, with Love2D. Unfortunately the tutorial series seem to have the same jumping mechanism as I do. And I've tried searc...
by luaz
Wed Sep 26, 2012 9:00 pm
Forum: Support and Development
Topic: Jumping physics
Replies: 8
Views: 6438

Re: Jumping physics

This article http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ has some thoughts on jump physics. Scroll down all the way to "jump control". Thanks, but I already get the concept. What I don't get is how to write it down in code. I have it gradually slowi...
by luaz
Wed Sep 26, 2012 8:28 pm
Forum: Support and Development
Topic: Providing files externally with the .exe
Replies: 2
Views: 839

Providing files externally with the .exe

I wonder if that's possible... For example: I would like to distribute the .exe file along with the .dlls, but also .dat (or another format). In other words, only compile the .lua files and leave the rest of the to be added with the game distribution.
by luaz
Wed Sep 26, 2012 8:24 pm
Forum: Support and Development
Topic: Jumping physics
Replies: 8
Views: 6438

Jumping physics

I can't manage to make the jump physics to work as I want: I want the character to jump depending on how long the key is being held down. Here is my code: -- jump speed is equal to jump speed minus jump acceleration if (love.keyboard.isDown(' ')) then this.jspeed = this.jspeed - this.jspeedacc P.S. ...
by luaz
Tue Sep 25, 2012 11:07 pm
Forum: Support and Development
Topic: Collisions - diagonal blocks
Replies: 2
Views: 1532

Re: Collisions - diagonal blocks

Sounds interesting, I'll definitely check out the Hardon Collider, if I won't like it, I'll write the code myself as I've an idea already how to do it quite efficiently.

Back to working on sprites and loading a tilemap from a spritesheet for now. :)
by luaz
Tue Sep 25, 2012 9:50 pm
Forum: Support and Development
Topic: Collisions - diagonal blocks
Replies: 2
Views: 1532

Collisions - diagonal blocks

I've been playing around with LOVE a bit, as I've gotten some LUA knowledge and I see "tutorial" exercises as essentially pointless as they are simply discarded afterwards... So I prefer learning on-the-go. In other words, I'm new to LOVE as of now. Anyway, I have looked around and I haven...
by luaz
Sun Sep 16, 2012 9:12 pm
Forum: Support and Development
Topic: Is this what I need?
Replies: 12
Views: 2974

Re: Is this what I need?

I suggest Programming in Lua . I linked to the first edition, which is available for free online, but covers Lua 5.0 -- while LÖVE uses Lua 5.1. Most of the time this is not a problem, however. Once you've read it all (except for the part about the C API, that's not relevant if you're writing games...
by luaz
Sun Sep 16, 2012 7:19 pm
Forum: Support and Development
Topic: Is this what I need?
Replies: 12
Views: 2974

Re: Is this what I need?

I'm going to try it. Gotta read some material on LUA first though, as I know only C++.
by luaz
Sun Sep 16, 2012 6:33 pm
Forum: Support and Development
Topic: Is this what I need?
Replies: 12
Views: 2974

Re: Is this what I need?

I am 14 and have 3 years of Lua experience, I suck with graphics. I should tell you that even however young you are (or whatever "basic" skills you may have) - good luck with coding; to be honest, I am addicted to it - I just love know that I actually managed to do this and that... you ca...