Good luck then. I really liked ATL
One thing I find odd in Tiled is that it can export to Lua but not import these Lua files back. So one has to keep the TMX files somewhere on their harddrive even if they use Lua maps in their game.
Search found 99 matches
- Tue Jan 14, 2014 6:44 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 736442
- Tue Jan 14, 2014 6:25 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 736442
Re: Simple Tiled Implementation
Forgive my ignorance but are there major bugs or flaws with ATL? It's no longer maintained but does it need to?
- Thu Jan 09, 2014 1:10 pm
- Forum: Support and Development
- Topic: Scaling love.graphics geometric shapes like bitmap pics?
- Replies: 19
- Views: 10848
Re: Scaling love.graphics geometric shapes like bitmap pics?
Wow, thanks! That's perfect. I'm really amazed by what LÖVE is capable ofZeliarden wrote:Use a custom line function
here is an example using https://github.com/kikito/bresenham.lua
- Thu Jan 09, 2014 4:17 am
- Forum: Support and Development
- Topic: Scaling love.graphics geometric shapes like bitmap pics?
- Replies: 19
- Views: 10848
Re: Scaling love.graphics geometric shapes like bitmap pics?
Alternatively, make a sprite of a line and scale and rotate it to match desired begin and end position. To get similar pixelation for short and long lines you could make a long line sprite and only draw a part of it that is sized relative to the length of the desired line segment. Hope you paid att...
- Thu Jan 09, 2014 3:29 am
- Forum: Support and Development
- Topic: Scaling love.graphics geometric shapes like bitmap pics?
- Replies: 19
- Views: 10848
Re: Scaling love.graphics geometric shapes like bitmap pics?
I guess I'll try to use pre-rendered images when possible, and ImageData otherwise. Thanks for the replies!
- Wed Jan 08, 2014 1:47 pm
- Forum: Support and Development
- Topic: Scaling love.graphics geometric shapes like bitmap pics?
- Replies: 19
- Views: 10848
Re: Scaling love.graphics geometric shapes like bitmap pics?
Seriously? Sorry I didn't know that. Seems... weird that it wouldn't do that :( I'm guessing it's just how openGL handles it? edit: Oops, I should have reread the OP before posting again, it does indeed mention there it doesn't work. (But I still think it's weird.) Yeah it's pretty weird, but I gue...
- Wed Jan 08, 2014 11:15 am
- Forum: Support and Development
- Topic: Scaling love.graphics geometric shapes like bitmap pics?
- Replies: 19
- Views: 10848
Re: Scaling love.graphics geometric shapes like bitmap pics?
Any other idea?
- Tue Jan 07, 2014 10:57 am
- Forum: Support and Development
- Topic: Scaling love.graphics geometric shapes like bitmap pics?
- Replies: 19
- Views: 10848
Re: Scaling love.graphics geometric shapes like bitmap pics?
Ohh no, it turns out my computer doesn't support canvases! I didn't know it doesn't
- Tue Jan 07, 2014 12:14 am
- Forum: Support and Development
- Topic: Scaling love.graphics geometric shapes like bitmap pics?
- Replies: 19
- Views: 10848
Scaling love.graphics geometric shapes like bitmap pics?
Let's say I want my game to have a specific native resolution (320x200) which is scaled up on the player's desktop monitor using the love.graphics.scale() function. In this screenshot, the blue and orange background is a bitmap (PNG) picture scaled up, while the white line is a dynamic shape generat...
- Wed Dec 25, 2013 10:43 pm
- Forum: Support and Development
- Topic: [Windows] LÖVE Game Loader
- Replies: 9
- Views: 4872
Re: [Windows] LÖVE Game Loader
He's not bugging, he's just discussing. This is thread on a message board. His post is fine and informative.
Personally I just drag the game folder onto a love.exe shorcut on my desktop.
Personally I just drag the game folder onto a love.exe shorcut on my desktop.