Search found 94 matches
- Sun Feb 23, 2014 11:07 am
- Forum: Support and Development
- Topic: hovering buttons question
- Replies: 4
- Views: 4864
Re: hovering buttons question
why the Id of the hovered button only return when i am on the last created button?("quit" for example) It's not the creation order that decides it, it's the call order of buton:draw() . The call order in your code is start:draw(start.x,start.y,start.w,start.h) quit:draw(start.x,start.y,st...
- Fri Feb 21, 2014 5:10 pm
- Forum: Games and Creations
- Topic: Martian Madness! (Alpha)
- Replies: 6
- Views: 4463
Re: Martian Madness! (Alpha)
Physfs supports 7zip archives though.bartbes wrote:A zip and a zip alone.SneakySnake wrote:It should be a .zip or a .7z archive (.zip preferred).
What are the factors that could prevent LÖVE from working with 7zip archives?
- Thu Feb 20, 2014 1:46 am
- Forum: Games and Creations
- Topic: Martian Madness! (Alpha)
- Replies: 6
- Views: 4463
Re: Martian Madness! (Alpha)
The problem is that the .love archive is a RAR archive.
It should be a .zip or a .7z archive (.zip preferred).
The code also references some file names with incorrect letter casing.
Here is a patch that fixes that: https://gist.github.com/crumblingstatue ... 0ce853cc8c
It should be a .zip or a .7z archive (.zip preferred).
The code also references some file names with incorrect letter casing.
Here is a patch that fixes that: https://gist.github.com/crumblingstatue ... 0ce853cc8c
- Thu Jan 09, 2014 3:01 pm
- Forum: Libraries and Tools
- Topic: UnlovedBot
- Replies: 2
- Views: 1120
UnlovedBot
UnlovedBot, or UnLövedBot is an IRC bot using LÖVE (obviously) and LuaIRC . The main feature (right now?) is that it evaluates lua code . I wondered how easy it would be to make an IRC bot using LÖVE, and I was pleasantly surprised. The code (as of v1.0.0) is only 376 lines. If you are interested in...
- Wed Jan 08, 2014 11:49 am
- Forum: Games and Creations
- Topic: Metanet Hunter! (1.1 is out!)
- Replies: 25
- Views: 13970
Re: Metanet Hunter! (1.1 is out!)
Awesome!
The game really feels polished with this new release.
I also LÖVE the web page you made for it.
The game really feels polished with this new release.
I also LÖVE the web page you made for it.
- Sat Dec 21, 2013 10:21 am
- Forum: Games and Creations
- Topic: I made a stealth game over the weekend for LD48
- Replies: 9
- Views: 2920
Re: I made a stealth game over the weekend for LD48
And are you considering releasing the source in a near future ? All ludum dare games, according to the rules need to be open-source. Jam entries aren't required to distribute source. Although a fun thing about packed LÖVE executables is that you can unzip them like a .love file and get the source c...
- Sat Jul 20, 2013 11:54 am
- Forum: Games and Creations
- Topic: Node Blaster: An intense bullet hell space shooter.
- Replies: 12
- Views: 9318
Re: Node Blaster: An intense bullet hell space shooter.
I can't shoot at all. Apparently Z/X are both broken here. This is caused by, yet again, the implicit vararg parameter (Removed in Lua 5.1) not being supported in LuaJit. Here is the patch: diff --git a/extra.lua b/extra.lua index 8691a84..a9d1547 100644 --- a/extra.lua +++ b/extra.lua @@ -1,5 +1,6...
- Wed Jul 17, 2013 5:14 pm
- Forum: Games and Creations
- Topic: Gravitate - Orbital gravity platformer
- Replies: 16
- Views: 11928
Re: Gravitate - Orbital gravity platformer
I assume that this patch is applied through github, correct? It's just that I'm currently not using github and just have the files stored on my computer. Would I be right in thinking that the patch is an automatic way of converting ... as an argument to work properly by doing arg = {...} or am I mi...
- Wed Jul 17, 2013 4:52 pm
- Forum: Games and Creations
- Topic: Gravitate - Orbital gravity platformer
- Replies: 16
- Views: 11928
Re: Gravitate - Orbital gravity platformer
The game errors with LuaJit, because LuaJit doesn't support the implicit vararg syntax from Lua <= 5.0. Here is a patch converting it to the new vararg syntax: diff --git a/phyzHook.lua b/phyzHook.lua index e93d813..0d74a79 100644 --- a/phyzHook.lua +++ b/phyzHook.lua @@ -4,6 +4,7 @@ local phy = {ob...
- Tue Jul 16, 2013 2:16 pm
- Forum: Games and Creations
- Topic: [New Version]Rigid Boy - Relase 1
- Replies: 17
- Views: 10121
Re: Rigid Boy - Quick Demo
I get stuck in the top left corner as well. Here is a screenshot: http://hostr.co/file/4ewxpj0UAWoW/rigidboy.png If I change world:spawn() to this: function world:spawn() player.xPos = 100 player.yPos = 200 end Then I don't get stuck, however, I don't think the collision works right: http://hostr.co...