Search found 94 matches

by SneakySnake
Sun Feb 23, 2014 11:07 am
Forum: Support and Development
Topic: hovering buttons question
Replies: 4
Views: 4864

Re: hovering buttons question

why the Id of the hovered button only return when i am on the last created button?("quit" for example) It's not the creation order that decides it, it's the call order of buton:draw() . The call order in your code is start:draw(start.x,start.y,start.w,start.h) quit:draw(start.x,start.y,st...
by SneakySnake
Fri Feb 21, 2014 5:10 pm
Forum: Games and Creations
Topic: Martian Madness! (Alpha)
Replies: 6
Views: 4463

Re: Martian Madness! (Alpha)

bartbes wrote:
SneakySnake wrote:It should be a .zip or a .7z archive (.zip preferred).
A zip and a zip alone.
Physfs supports 7zip archives though.
What are the factors that could prevent LÖVE from working with 7zip archives?
by SneakySnake
Thu Feb 20, 2014 1:46 am
Forum: Games and Creations
Topic: Martian Madness! (Alpha)
Replies: 6
Views: 4463

Re: Martian Madness! (Alpha)

The problem is that the .love archive is a RAR archive.
It should be a .zip or a .7z archive (.zip preferred).

The code also references some file names with incorrect letter casing.
Here is a patch that fixes that: https://gist.github.com/crumblingstatue ... 0ce853cc8c
by SneakySnake
Thu Jan 09, 2014 3:01 pm
Forum: Libraries and Tools
Topic: UnlovedBot
Replies: 2
Views: 1120

UnlovedBot

UnlovedBot, or UnLövedBot is an IRC bot using LÖVE (obviously) and LuaIRC . The main feature (right now?) is that it evaluates lua code . I wondered how easy it would be to make an IRC bot using LÖVE, and I was pleasantly surprised. The code (as of v1.0.0) is only 376 lines. If you are interested in...
by SneakySnake
Wed Jan 08, 2014 11:49 am
Forum: Games and Creations
Topic: Metanet Hunter! (1.1 is out!)
Replies: 25
Views: 13970

Re: Metanet Hunter! (1.1 is out!)

Awesome!
The game really feels polished with this new release.
I also LÖVE the web page you made for it.
by SneakySnake
Sat Dec 21, 2013 10:21 am
Forum: Games and Creations
Topic: I made a stealth game over the weekend for LD48
Replies: 9
Views: 2920

Re: I made a stealth game over the weekend for LD48

And are you considering releasing the source in a near future ? All ludum dare games, according to the rules need to be open-source. Jam entries aren't required to distribute source. Although a fun thing about packed LÖVE executables is that you can unzip them like a .love file and get the source c...
by SneakySnake
Sat Jul 20, 2013 11:54 am
Forum: Games and Creations
Topic: Node Blaster: An intense bullet hell space shooter.
Replies: 12
Views: 9318

Re: Node Blaster: An intense bullet hell space shooter.

I can't shoot at all. Apparently Z/X are both broken here. This is caused by, yet again, the implicit vararg parameter (Removed in Lua 5.1) not being supported in LuaJit. Here is the patch: diff --git a/extra.lua b/extra.lua index 8691a84..a9d1547 100644 --- a/extra.lua +++ b/extra.lua @@ -1,5 +1,6...
by SneakySnake
Wed Jul 17, 2013 5:14 pm
Forum: Games and Creations
Topic: Gravitate - Orbital gravity platformer
Replies: 16
Views: 11928

Re: Gravitate - Orbital gravity platformer

I assume that this patch is applied through github, correct? It's just that I'm currently not using github and just have the files stored on my computer. Would I be right in thinking that the patch is an automatic way of converting ... as an argument to work properly by doing arg = {...} or am I mi...
by SneakySnake
Wed Jul 17, 2013 4:52 pm
Forum: Games and Creations
Topic: Gravitate - Orbital gravity platformer
Replies: 16
Views: 11928

Re: Gravitate - Orbital gravity platformer

The game errors with LuaJit, because LuaJit doesn't support the implicit vararg syntax from Lua <= 5.0. Here is a patch converting it to the new vararg syntax: diff --git a/phyzHook.lua b/phyzHook.lua index e93d813..0d74a79 100644 --- a/phyzHook.lua +++ b/phyzHook.lua @@ -4,6 +4,7 @@ local phy = {ob...
by SneakySnake
Tue Jul 16, 2013 2:16 pm
Forum: Games and Creations
Topic: [New Version]Rigid Boy - Relase 1
Replies: 17
Views: 10121

Re: Rigid Boy - Quick Demo

I get stuck in the top left corner as well. Here is a screenshot: http://hostr.co/file/4ewxpj0UAWoW/rigidboy.png If I change world:spawn() to this: function world:spawn() player.xPos = 100 player.yPos = 200 end Then I don't get stuck, however, I don't think the collision works right: http://hostr.co...