Search found 35 matches

by Uhfgood
Thu Jan 10, 2013 9:47 pm
Forum: Support and Development
Topic: Can someone help me fix my last "slope" related problem?
Replies: 12
Views: 4423

Re: Can someone help me fix my last "slope" related problem?

Yeah, you're correct in the fact that I just simply set the new y position instead of taking velocity into account. I suppose I could have a variable or member set to a displacement value (floor height) and then actually add that into the velocity in the vertical movement function ( UpdateVert() ) -...
by Uhfgood
Wed Jan 09, 2013 6:31 pm
Forum: Support and Development
Topic: Can someone help me fix my last "slope" related problem?
Replies: 12
Views: 4423

Re: Can someone help me fix my last "slope" related problem?

While I understand C, I looked at some of the source for open sonic, and it's hard to decipher for me.
by Uhfgood
Wed Jan 09, 2013 5:39 pm
Forum: Support and Development
Topic: getColor/setColor subtracting 1
Replies: 10
Views: 5891

Re: getColor/setColor subtracting 1

While I've never actually experienced this problem itself, you might want to check between 64bit and 32bit versions of love. Some were complaining it faded to gray on the 64bit version, but worked fine on the 32 bit version.
by Uhfgood
Wed Jan 09, 2013 5:23 pm
Forum: Support and Development
Topic: Can someone help me fix my last "slope" related problem?
Replies: 12
Views: 4423

Re: Can someone help me fix my last "slope" related problem?

The jumping does work this way, but the jump velocity should be 0 when you're not jumping which means hopefully nothing extra gets added when you're not jumping. As far as your comment goes, Sonic the Hedgehog (the original Genesis/MegaDrive ones) works like this. He'll jump perpendicular to the slo...
by Uhfgood
Wed Jan 09, 2013 5:11 pm
Forum: Support and Development
Topic: Can someone help me fix my last "slope" related problem?
Replies: 12
Views: 4423

Re: Can someone help me fix my last "slope" related problem?

A quick note on the color thing, someone was telling me it happened to them when they ran the 64-bit version of love, but when they ran the 32 bit version it worked fine.

I had set the gray background color so I could see a few things better (at least a couple of months ago).
by Uhfgood
Wed Jan 09, 2013 3:04 am
Forum: Support and Development
Topic: Can someone help me fix my last "slope" related problem?
Replies: 12
Views: 4423

Can someone help me fix my last "slope" related problem?

I'll try this again as everything else is pretty much fixed. I have slope collisions mostly working and can blast through at any speed without tunneling through. And you can jump in an arc based on the slope normal if you're not moving very fast. So now the final problem is jumping while trying to m...
by Uhfgood
Sat Dec 01, 2012 4:23 pm
Forum: Games and Creations
Topic: Start of a Sonic-the-Hedgehog STYLED game
Replies: 4
Views: 2675

Re: Start of a Sonic-the-Hedgehog STYLED game

Yep custom. Although now I've gotten new code, that fixes some problems I had before... A little update: _0_90PcGKVo If you notice the tiles are now 16x16 instead of 8x8 -- less tiles to process, but it works because I'm using heightmaps instead of what I was using in the original video, so now i ca...
by Uhfgood
Sun Nov 25, 2012 12:09 am
Forum: General
Topic: Help with a 2d collision problem - [FIXED]
Replies: 3
Views: 2282

Re: Help with a 2d collision problem - [FIXED]

I thought Support and Development was for the development of Love2d itself?
by Uhfgood
Wed Nov 21, 2012 7:46 pm
Forum: General
Topic: Help with a 2d collision problem - [FIXED]
Replies: 3
Views: 2282

Help with a 2d collision problem - [FIXED]

I've done tile-based collision before, and have gotten it working many times. I'm actually trying to implement slopes (well tiles with heightmaps), and I've run into some brick walls, so I decided to try a new method. Before I can use the new method to detect slope collisions, I need help with makin...
by Uhfgood
Sat Nov 17, 2012 6:54 pm
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 49927

Re: Using SciTE with LÖVE

How about command.go.*.lua="C:\Program Files (x86)\LOVE\love.exe" "$(FileDir)" ? LÖVE doesn't get a main.lua as argument, it gets a .love or the directory the main.lua is in as argument. Awesome, this worked beautifully thanks! Is it possible to change the font and the syntex st...