wow, one line of code! I was way off...
Thanks, this works perfect (^_^)
Search found 46 matches
- Mon Jul 30, 2012 8:10 pm
- Forum: Support and Development
- Topic: How do I get Full-Screen?
- Replies: 5
- Views: 4000
- Mon Jul 30, 2012 3:35 pm
- Forum: Support and Development
- Topic: How do I get Full-Screen?
- Replies: 5
- Views: 4000
Re: How do I get Full-Screen?
I want to use F to go to fullscreen mode and W to go to window mode. I tried this code inside the conf script. The game does not start. if key == 'f' then -- fullscreen mode t.screen.fullscreen = true end if key == 'w' -- window mode t.screen.fullscreen = false end Is their a way I can control the f...
- Sat Jul 28, 2012 6:08 pm
- Forum: Support and Development
- Topic: How do I get Full-Screen?
- Replies: 5
- Views: 4000
How do I get Full-Screen?
How can I make the window full-screen for my game? Plus I don't want to change the resolution just make it full-screen mode ( just cover the rest of the screen with black, not a window ) and not in just an over-sized window if possible. My resolution is 800x600 for my game, my PC supports 1366x768. ...
- Thu Jul 26, 2012 2:09 pm
- Forum: Support and Development
- Topic: How do I call Scripts in Love2d?
- Replies: 3
- Views: 2899
Re: How do I call Scripts in Love2d?
thanks for the awesome help. It was much easier that I thought.
(^-^)(^_^)(^0^)
(^-^)(^_^)(^0^)
- Thu Jul 26, 2012 10:05 am
- Forum: Support and Development
- Topic: How do I call Scripts in Love2d?
- Replies: 3
- Views: 2899
How do I call Scripts in Love2d?
how can I call a script in Love2d?
I want to have function love.draw in another script instead of shoving everything in main.lua.
or is this just impossible...
I want to have function love.draw in another script instead of shoving everything in main.lua.
or is this just impossible...
- Thu Jul 19, 2012 10:30 pm
- Forum: Support and Development
- Topic: Can you make a Visual Novel with LOVE?
- Replies: 18
- Views: 9621
Re: Can you make a Visual Novel with LOVE?
thanks for the quick help.
I now have something that's begging to shape-up quite well. I think I can take it from here for now until I have something worth showing.
I now have something that's begging to shape-up quite well. I think I can take it from here for now until I have something worth showing.
- Thu Jul 19, 2012 9:21 am
- Forum: Support and Development
- Topic: Can you make a Visual Novel with LOVE?
- Replies: 18
- Views: 9621
Re: Can you make a Visual Novel with LOVE?
sorry for the double post and not searching for "is love portable to ipad", I'm a little exited I guess. MVP would probably be: >Simple message system: Just to display text in a basic message box ( theirs a library for this "message in a bottle" but it says its only 7.0 compatibl...
- Wed Jul 18, 2012 8:51 am
- Forum: Support and Development
- Topic: Can you make a Visual Novel with LOVE?
- Replies: 18
- Views: 9621
Re: Can you make a Visual Novel with LOVE?
I think it would be best to try note-down a feature list of at least all the basic essentials a VN-engine should have if you have any feel free to add or comment even if their a bit hardcore/difficult to make as of now ( like ipad support ). Here is my feature list: >Message boxes and the ability to...
- Wed Jul 18, 2012 8:16 am
- Forum: Support and Development
- Topic: Can you make a Visual Novel with LOVE?
- Replies: 18
- Views: 9621
Re: Can you make a Visual Novel with LOVE?
Git hub sounds like a great idea, open source would be far better since I might not always have the time to work on this, I think though I should first make all the basic stuff ready and let others add in the more complex/little details if they wish. I would really like it if this could also make vi...
- Tue Jul 17, 2012 10:26 pm
- Forum: Support and Development
- Topic: Can you make a Visual Novel with LOVE?
- Replies: 18
- Views: 9621
Re: Can you make a Visual Novel with LOVE?
I've toyed around a bit with the coding and I see exactly what you guys are talking about: So far it was easy enough to load and display an image and text, this is already the basis of every visual novel engine, however there are a lot of things I did not consider or looked over up untill now, somet...