Search found 192 matches
- Thu Apr 19, 2012 4:18 pm
- Forum: Support and Development
- Topic: Regular Expressions
- Replies: 13
- Views: 7682
Re: Regular Expressions
Don't be too disappointed when, once you've spent time and energy learning about regex, you end up finding out that there is usually a better way to do what you're trying to do. "I can do that with regex" is not the same as "I need a lib the size of Utah to do this". Example ? N...
- Thu Apr 19, 2012 1:37 pm
- Forum: Support and Development
- Topic: Regular Expressions
- Replies: 13
- Views: 7682
Re: Regular Expressions
Don't be too disappointed when, once you've spent time and energy learning about regex, you end up finding out that there is usually a better way to do what you're trying to do.
"I can do that with regex" is not the same as "I need a lib the size of Utah to do this".
"I can do that with regex" is not the same as "I need a lib the size of Utah to do this".
- Thu Apr 19, 2012 10:50 am
- Forum: Support and Development
- Topic: Colliding Entities
- Replies: 5
- Views: 2289
Re: Colliding Entities
Probably better to use entity:collides(entity), so that you can filter out more (eg by type, distance check, spatial hashing, etc) at a higher level before you check for collisions.
- Thu Apr 19, 2012 10:43 am
- Forum: Support and Development
- Topic: Reading and writing
- Replies: 12
- Views: 6534
Re: Reading and writing
No worries .. some people are programmers, others are designers, and yet others are taxidermists.
But Rome wasn't built in a day, so don't give up just yet
But Rome wasn't built in a day, so don't give up just yet
- Thu Apr 19, 2012 10:29 am
- Forum: Support and Development
- Topic: How to do pixel-by-pixel collision detection?
- Replies: 5
- Views: 6422
Re: How to do pixel-by-pixel collision detection?
obj = function(path, x, y) o = {} o.imageData = love.image.newImageData(path) o.image = love.graphics.newImage(o.imageData) o.x = x or 0 o.y = y or 0 o.w = o.imageData:getWidth() o.h = o.imageData:getHeight() return o end boxcollide = function() return true end pixcollide = function(o1, o2) local o...
- Thu Apr 19, 2012 9:14 am
- Forum: Support and Development
- Topic: Reading and writing
- Replies: 12
- Views: 6534
Re: Reading and writing
In pure Lua, you should have IO library... Working with löve, ou should take a look at love.filesystem . All functions you do need to perform what you want are packed in that table. I see the functions are there, but I don't know how to use them. How would I use those functions? Is it really more w...
- Tue Apr 17, 2012 6:18 am
- Forum: Support and Development
- Topic: Point following
- Replies: 6
- Views: 2320
Re: Point following
viewtopic.php?f=4&t=8661 for more of the same.
- Thu Apr 12, 2012 9:25 pm
- Forum: Support and Development
- Topic: What is the easiest/simplest gui library to implement?
- Replies: 11
- Views: 4113
Re: What is the easiest/simplest gui library to implement?
You could help keeping libraries active by using them and more importantly by giving feedback. When the authors get the feeling that no one uses their stuff they will most likely stop developing it. When the authors don't get bug reports/feature request they will think everything is fine and also s...
- Thu Apr 12, 2012 6:24 am
- Forum: Libraries and Tools
- Topic: Quick and dirty vector class
- Replies: 10
- Views: 4562
Re: Quick and dirty vector class
Much as I appreciate trolls, and their need to constantly impress their own irrelevance upon the world, please do it elsewhere.
- Wed Apr 11, 2012 9:59 pm
- Forum: Libraries and Tools
- Topic: GÖÖEY (WIP)
- Replies: 12
- Views: 10291
Re: GÖÖEY (WIP)
https://love2d.org/wiki/Category:Librarieskraftman wrote:I havn't seen much in the way of GUI libs here
I count at least half a dozen, plus at least four more I know of.
What there actually isn't much of is networking libs. /OT