Search found 139 matches

by Zireael
Fri Sep 02, 2016 6:42 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53184

Re: Porting my own Veins of the Earth to LOVE

LÖVE is more low-level. It allows you to build any game (not only roguelikes). But as a result, it doesn't provide any roguelike-specific facilities. Keep this in mind. Yes I know. Fortunately there's the ROT library as well as well, the open source code of T-Engine. Once I get the basics working (...
by Zireael
Fri Sep 02, 2016 6:40 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53184

Re: Porting my own Veins of the Earth to LOVE

It can be pretty simple, but you may get fancy if you so choose. function print ( data ) love.filesystem.append ( "log.txt", data ) end Note that if you do this, reference to original function is permanently lost, so you might want to save it first. Hmm, so I might want to make a printtol...
by Zireael
Fri Sep 02, 2016 6:20 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 734682

Re: Simple Tiled Implementation - STI v0.16.0.3

I already have Tiled. I tried to follow the tutorial and it seems there is a problem with drawing my layer with the player :( It gets created but doesn't get drawn...

link to a rushed .love: https://www.dropbox.com/s/0nkn9a315qcb6 ... .love?dl=0
by Zireael
Fri Sep 02, 2016 4:27 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 734682

Re: Simple Tiled Implementation - STI v0.16.0.3

Tilesheet is an atlas, just built using different conventions. Try running it through atlas generating software, load final final atlas and define sprites in it manually. If that won't work, you can always just feed tiles into it one by one and it'll generate proper atlas. I don't know any such sof...
by Zireael
Fri Sep 02, 2016 4:01 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 734682

Re: Simple Tiled Implementation - STI v0.16.0.3

How does one create a texture atlas in Tiled? I was going to take STI for a spin and it spat out that it doesn't support tilesheets, only texture atlases.
P.S. My Tiled for some reason set itself to the system language, so tell me not only the button name, but where to find it.
by Zireael
Fri Sep 02, 2016 3:54 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53184

Re: Porting my own Veins of the Earth to LOVE

Thanks Beelz!

Anyone can tell me how to redefine "print"? I never tried redefining pre-provided Lua functions :P
by Zireael
Fri Sep 02, 2016 3:04 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53184

Re: Porting my own Veins of the Earth to LOVE

Fonts and Unicode come out of box, I didn't think that needs to be mentioned. Thanks. One more thing which occurred to me: my console output sometimes gets cut off until I close the program, how do I work around it? Is there a debug switch or something which would allow me to generate text log file...
by Zireael
Fri Sep 02, 2016 2:36 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53184

Re: Porting my own Veins of the Earth to LOVE

Yes, but I don't know which libraries are supported/developed and which are not. Everyone seems to use STI and I can't get any tips on other tile libraries. Or the libraries don't indicate which love version they are for or don't have demos. For instance, the Wiki lists six or seven GUI libraries al...
by Zireael
Fri Sep 02, 2016 1:12 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53184

Porting my own Veins of the Earth to LOVE

Greetings, I am in the process of porting my own game, Veins of the Earth to LOVE. Semi-obligatory pic of what the game looks like, before porting: http://media.moddb.com/cache/images/mods/1/24/23463/thumb_620x2000/veins-0.35.0-1471965501.png The game was originally written for T-Engine (te4.org), a...