Search found 129 matches
- Thu Nov 24, 2016 6:07 pm
- Forum: Support and Development
- Topic: iOS status bar issue
- Replies: 7
- Views: 5157
Re: iOS status bar issue
hiding the status bar ?
- Wed Nov 09, 2016 6:13 pm
- Forum: General
- Topic: Help Test portable Linux Love2d Binary
- Replies: 30
- Views: 24836
Re: Help Test portable Linux Love2d Binary
How cool is that ?
VERY COOL
VERY COOL
- Mon Oct 31, 2016 12:02 pm
- Forum: General
- Topic: Linux Launcher assistance
- Replies: 13
- Views: 6756
Re: Linux Launcher assistance
You can use [manual]os.execute[/manual] which you can make non-blocking by prepending "&" in Linux or "start" in Windows to your command (I took this from the Lua wiki ), and then calling [wiki]love.event.quit[/wiki] You have to append "&", not prepend it, like...
- Tue Aug 16, 2016 6:24 pm
- Forum: Support and Development
- Topic: erroneous arithmetic operations with a global variable
- Replies: 7
- Views: 4272
Re: erroneous arithmetic operations with a global variable
luacheck detects global variables like 'love'. You can simply add your own global definitions by the command line or with a .luacheckrc file. As LÖVE uses LuaJIT and exports all its functions in the global table 'love', a good start could be: luacheck main.lua --std luajit --globals love An example ...
- Fri Aug 12, 2016 7:41 pm
- Forum: Support and Development
- Topic: erroneous arithmetic operations with a global variable
- Replies: 7
- Views: 4272
Re: erroneous arithmetic operations with a global variable
You should use luacheck. It's a tool for linting and static analysis of Lua code, and I beleive it could have detected your mistake.
- Thu Jun 09, 2016 5:45 pm
- Forum: Support and Development
- Topic: Creating a server using ENet
- Replies: 11
- Views: 7857
Re: Creating a server using ENet
What I do for my tests is that I set a DynDNS thing up (like No-IP.com ), which allows you to bind a domain name (like mygame.ddns.net) to the IP of a computer you own and where you can run your server software. I've done that for many little projects, I let a Raspberry Pi run and I share the link w...
- Sun May 29, 2016 10:24 am
- Forum: General
- Topic: The new Games & Creations forums
- Replies: 13
- Views: 8112
Re: The new Games & Creations forums
This is really great. Thanks !
EDIT: There might be other tools/libs/projects in the general section that could be moved to the new forums. Also, is there a way we could report topics that may have been moved to the wrong forum ?
EDIT: There might be other tools/libs/projects in the general section that could be moved to the new forums. Also, is there a way we could report topics that may have been moved to the wrong forum ?
- Wed May 25, 2016 12:34 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 201428
Re: love-release - in Lua ! - makes LÖVE game release easier
Hello everyone ! I have added a big new issue on love-release Github page about what I'd like to do with love-release next. Probably turn it into a complete build tool for LÖVE projects. Check it out ! https://github.com/MisterDA/love-release/issues/40 EDIT: my account on Github has been mysteriousl...
- Wed May 18, 2016 5:31 pm
- Forum: Support and Development
- Topic: Sublime on Mac OSX: /bin/sh: love: command not found
- Replies: 7
- Views: 5812
Re: Sublime on Mac OSX: /bin/sh: love: command not found
There is another page on this in the wiki Getting Started : Mac OS X.
See this answer on superuser.com that provides other solutions to your problem.
See this answer on superuser.com that provides other solutions to your problem.
- Thu Apr 14, 2016 10:47 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 201428
Re: love-release - in Lua ! - makes LÖVE game release easier
Hi to all developers participating to the LD35 ! I'd like to warn you that unfortunately there's an issue with love-release, love-release not packing everything in project directory , where love-release does not, hum, package everything in the project directory. I'll try to find the time to fix this...