Search found 80 matches
- Mon Feb 24, 2014 10:17 am
- Forum: Support and Development
- Topic: Looking for translators
- Replies: 29
- Views: 14200
Re: Looking for translators
@dwdcth and @MysticPing2, thanks
- Fri Feb 14, 2014 1:08 pm
- Forum: Support and Development
- Topic: Looking for translators
- Replies: 29
- Views: 14200
Re: Looking for translators
@TangZero and @Ranguna259
Thanks a lot for helping us. Currently the development of the game is stopped, but I believe that one day I (with or without @Ubermann) will finish, what we began.
Seriously, thanks for not losing hope
Thanks a lot for helping us. Currently the development of the game is stopped, but I believe that one day I (with or without @Ubermann) will finish, what we began.
Seriously, thanks for not losing hope
- Sun Aug 11, 2013 1:43 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496634
- Sat May 11, 2013 11:54 am
- Forum: Support and Development
- Topic: Pixel problem when moving drawings
- Replies: 5
- Views: 2088
Re: Pixel problem when moving drawings
It seems to be caused by boardField:clear() timeField:clear() --EDIT Sure... But without this it will add drawings to canvas, but I need it just to update canvas. If I put this code in love.update(), it will always draw those wrong pixels. Is there a way to call these functions only if there was som...
- Sat May 11, 2013 11:50 am
- Forum: Support and Development
- Topic: Pixel problem when moving drawings
- Replies: 5
- Views: 2088
Re: Pixel problem when moving drawings
Tried before. No result.davisdude wrote:If you don't know how to do that, just do something like this:
Code: Select all
love.graphics.draw( 'name', math.floor(name.x), math.floor(name.y))
- Fri May 10, 2013 9:31 pm
- Forum: Support and Development
- Topic: Pixel problem when moving drawings
- Replies: 5
- Views: 2088
Re: Pixel problem when moving drawings
Nope.Lafolie wrote:Are you drawing at non-integer co-ordinates when the mouse button is held?
- Fri May 10, 2013 4:03 pm
- Forum: Support and Development
- Topic: Pixel problem when moving drawings
- Replies: 5
- Views: 2088
Pixel problem when moving drawings
Hey folks, this is a small graph app, you can drag graphs via left-button. When dragging something goes bad with pixels (look at the grid and graphs). I tried to set other Image Filter, but that doesn't seem to be helpful. Grid can be fixed with changing alpha(line 93) from 100 to 255, but I need th...
- Wed Apr 03, 2013 2:16 pm
- Forum: Games and Creations
- Topic: [WIP] War of Mages (or War of <something>)
- Replies: 17
- Views: 11864
Re: [WIP] War of Mages (or War of <something>)
The development of War of Mages was stopped because Ubermann had gone somewhere... I don't know what's wrong, but I hope everything is OK... Sorry
a bad story...
a bad story...
- Sun Feb 03, 2013 8:44 pm
- Forum: Support and Development
- Topic: Wrapper instead of porting Love2D
- Replies: 23
- Views: 15029
Re: Wrapper instead of porting Love2D
What about porting love.graphics.line() to MOAI? Ideas?
- Sun Jan 27, 2013 1:31 pm
- Forum: Support and Development
- Topic: Looping audio problem
- Replies: 20
- Views: 9537
Re: Looping audio problem
Sure, thank you and @Boolsheet.celynwalters wrote:I guess the thanks mostly goes to Boolsheet