Search found 62 matches

by pakoskyfrog
Fri Mar 08, 2013 11:42 am
Forum: General
Topic: LÖVEFEST IIII: Return of the Revenge of the Fest
Replies: 32
Views: 23477

Re: LÖVEFEST IIII: Return of the Revenge of the Fest

Hellö ! I will leave my entry as is. I've encounter a major conception issue to continue the development of my game and i have to rethink entirely the growing model. One of the problem is... "Where the hell can i put my 'towers' with all these overlapping ???" Looking forward the next Löve...
by pakoskyfrog
Thu Mar 07, 2013 12:43 am
Forum: Games and Creations
Topic: Eboruushion: "evolution" sim
Replies: 8
Views: 5669

Re: Eboruushion: "evolution" sim

Hellö ! It reminds me of "genetic algorithms". In a few words there are a method to find the fittest element. However it is not an optimized search method, it is very powerful to explore parameters. It works like this : * You have a collection of parameters that can change in value from on...
by pakoskyfrog
Thu Mar 07, 2013 12:12 am
Forum: General
Topic: Tables within tables, within tables...
Replies: 2
Views: 2149

Re: Tables within tables, within tables...

Hellö ! The first thing i can see in your code is that you don't initialize where you should. Think of a multidimensionnal table as a nested lists. a 2D table is a list of list, a 3D is a list of 2D table, ... So when you want to init a 3D table you can do this : I took the example of a volume, with...
by pakoskyfrog
Wed Feb 27, 2013 9:08 pm
Forum: Games and Creations
Topic: Sokoban Clone (more of a tech demo than anything)
Replies: 2
Views: 1727

Re: Sokoban Clone (more of a tech demo than anything)

What i can say is, nice coding. Well crafted ! The thing i could advise you to do is add objects/classes, that will bring you the possibility to have more than one of the same and interchange stuff. What i have in mind is your map (btw, i love the littles png file ^^) You could also make a destroyer...
by pakoskyfrog
Tue Feb 26, 2013 4:16 pm
Forum: Libraries and Tools
Topic: [Lib] Polynomial Calculus v0.4 + demo-game (wip)
Replies: 14
Views: 8230

Re: [Lib] Polynomial Calculus v0.4 + demo-game (wip)

Pfiou... the demo is here... the PolyRunner !

I made this fast (don't go look too deeply in the coding :D), the physics are just here to pretend. (In fact they're real but i added coefficients everywhere xD)
This is a little example of what can be done with some polynomials, check the first post !
by pakoskyfrog
Tue Feb 26, 2013 3:20 pm
Forum: General
Topic: I want to talk about unicorns.
Replies: 14
Views: 6991

Re: I want to talk about unicorns.

Well... Why not making a game contest out of it ? ^^
like, we've got a month to make a game/prototype with the theme "Unicorns" ?
I think a lot of different types of games could get out of it, and since march is arriving... :D
by pakoskyfrog
Mon Feb 25, 2013 1:55 pm
Forum: General
Topic: Gotchas
Replies: 7
Views: 2853

Re: Gotchas

Nicely done !
And i learned useful tips ^^

Thanks
by pakoskyfrog
Mon Feb 25, 2013 11:26 am
Forum: Games and Creations
Topic: [minigame] Circular Pong
Replies: 12
Views: 7078

Re: [minigame] Circular Pong

That's what I call an improvement ^^
My personal record is 87s
by pakoskyfrog
Sun Feb 24, 2013 10:28 pm
Forum: General
Topic: Illustrating a player's card hand
Replies: 6
Views: 2372

Re: Illustrating a player's card hand

You can try drawing filled rectangular polygons, each next overlapping the previous. Not tested but it could be something like : local rect = {100, 150, 170, 250} -- 70x100 alpha = math.pi/7 for i = 1, #hand do local angle = (i-1)*alpha local frame = rotate_rect(rect, angle) -- make it with trigonom...
by pakoskyfrog
Sun Feb 24, 2013 6:34 pm
Forum: Games and Creations
Topic: [minigame] Circular Pong
Replies: 12
Views: 7078

Re: [minigame] Circular Pong

If you had looked inside the code you would have seen : function love.update(dt) -- platform moving ? if platform.pushLeft then platform.omega = platform.omega + platform.acc*dt elseif platform.pushRight then platform.omega = platform.omega - platform.acc*dt end platform.angle = platform.angle + pla...