Search found 264 matches
- Sat Apr 27, 2013 3:00 pm
- Forum: Support and Development
- Topic: Centering Images Perfectly
- Replies: 4
- Views: 4676
Re: Centering Images Perfectly
love.graphics.draw(image,x-position,y-position,rotation,xscale,yscale,width,height) So let's say you have a screen of 200 by 200, and you want to put it in the center: img = love.graphics.newImage("image") x = 100 y = 100 w = img:getWidth()/2 h = img:getHeight()/2 love.graphics.draw(img,x...
- Wed Apr 24, 2013 10:39 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500145
Re: What's everyone working on? (tigsource inspired)
Ropes! So far it can clip on the points. Only need to add the phyics stuff.
- Wed Apr 17, 2013 9:54 am
- Forum: Support and Development
- Topic: SOLVED Checking collision between objects in multiple arrays
- Replies: 23
- Views: 9421
Re: Checking collision between objects in multiple arrays
This makes so much sense! Thanks! And when I want to check, let's say, the enemies, as the player, I need to go through the listOfObjects and check if the object's tag is "enemy"? Then it probably makes sense to keep a separate table for the enemies, that also keeps track of the enemies. ...
- Wed Apr 17, 2013 7:43 am
- Forum: Support and Development
- Topic: SOLVED Checking collision between objects in multiple arrays
- Replies: 23
- Views: 9421
Re: Checking collision between objects in multiple arrays
This makes so much sense! Thanks!
And when I want to check, let's say, the enemies, as the player, I need to go through the listOfObjects and check if the object's tag is "enemy"?
And when I want to check, let's say, the enemies, as the player, I need to go through the listOfObjects and check if the object's tag is "enemy"?
- Tue Apr 16, 2013 2:20 pm
- Forum: Support and Development
- Topic: SOLVED Checking collision between objects in multiple arrays
- Replies: 23
- Views: 9421
Re: Checking collision between objects in multiple arrays
But then I only know the kind of object. I need the x and y position, and it's width and height to check if there is collision of both colliding objects. Or I am getting you wrong? You can store everything in a table. You then have the player and an enemy in the same table. Each object inside the a...
- Mon Apr 15, 2013 10:45 pm
- Forum: Support and Development
- Topic: SOLVED Checking collision between objects in multiple arrays
- Replies: 23
- Views: 9421
Re: Checking collision between objects in multiple arrays
But then I only know the kind of object. I need the x and y position, and it's width and height to check if there is collision of both colliding objects. Or I am getting you wrong? You probably have it split up this way, because each type of object moves differently, right? Well no, because of their...
- Mon Apr 15, 2013 3:42 pm
- Forum: Support and Development
- Topic: SOLVED Checking collision between objects in multiple arrays
- Replies: 23
- Views: 9421
Re: Checking collision between objects in multiple arrays
Okay so for now I have 3 different objects. - Player - Multiple enemies - Multiple bullets There is no exact number of enemies (since they spawn) There is no exact number of bullets (since you can shoot) So I made an array for the player (even though there is only 1 player), an array for the enemies...
- Mon Apr 15, 2013 8:50 am
- Forum: Support and Development
- Topic: SOLVED Checking collision between objects in multiple arrays
- Replies: 23
- Views: 9421
Re: Checking collision between objects in multiple arrays
Okay so I played around with it. Now I have this: for i=1,#arrayObject-1,1 do for j=i+1,#arrayObject,1 do for k=1,#arrayObject[i],1 do for m=1,#arrayObject[j],1 do if (checkCollision(arrayObject[i][k].posX,arrayObject[i][k].posY,arrayObject[i][k].w,arrayObject[i][k].h,arrayObject[j][m].posX,arrayObj...
- Thu Apr 11, 2013 8:31 am
- Forum: Support and Development
- Topic: SOLVED Checking collision between objects in multiple arrays
- Replies: 23
- Views: 9421
SOLVED Checking collision between objects in multiple arrays
So normally, if I want to check collision between to objects, I'd do something like this: i=1 while (i<=#arrayPlayers) then j=1 while (j<=#arrayEnemies) then if (collision) then arrayPlayers[i].collision = true arrayEnemies[j].collision = true i = arrayPlayers.length+1 j = arrayEnemies.length+1 --or...
- Wed Apr 03, 2013 7:48 am
- Forum: Support and Development
- Topic: Testing LOVE Projects
- Replies: 22
- Views: 7829
Re: Testing LOVE Projects
Here's the magic: You can drag your folder on a shortcut of love.exe!
With WinRAR you can also edit the files while zipped, then check winRAR asking if you want to save the edited files.
With WinRAR you can also edit the files while zipped, then check winRAR asking if you want to save the edited files.