Search found 89 matches

by Chroteus
Fri Jun 24, 2016 2:31 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 411402

Re: "Questions that don't deserve their own thread" thread

Hello, I want to develop a 2D terrain generator for a 2D planet generator, but I'm not sure where to start. I saw some algorithms being mentioned, but I'm not sure which one will be more suitable. EDIT: Extensive Googling yielded exactly what I needed. Here's the link if anyone's interested: http://...
by Chroteus
Wed May 18, 2016 2:40 pm
Forum: Support and Development
Topic: If you aren't from Russia - just scip this topic :D
Replies: 8
Views: 6278

Re: If you aren't from Russia - just scip this topic :D

но не достаточно много чтобы оправдать создание отдельного сообщества.
Да, недостаточно. Английский все равно нужен в геймдеве и программировании. Так что, рекомендую учится.
Но, думаю на русскоязычных форумах найдутся разделы о двухмерной Любви!
by Chroteus
Sun May 15, 2016 11:52 am
Forum: Support and Development
Topic: Replicating old "subtractive" blend mode [SOLVED]
Replies: 2
Views: 2814

Re: Replicating old "subtractive" blend mode

Didn't think about using multiply with inverted image, still wrapping my head around blend modes.
Thanks a lot, pgimeno! :ultrahappy:
by Chroteus
Sat May 14, 2016 4:33 pm
Forum: Support and Development
Topic: Replicating old "subtractive" blend mode [SOLVED]
Replies: 2
Views: 2814

Replicating old "subtractive" blend mode [SOLVED]

Hello, löve community, To fully explain my problem, I'll explain how my game is set up. To have a fog of war, I have a fully black canvas. I also have an image with transparent background with a white circle (edges smoothed out) in it. love.graphics.setCanvas(self.map.fow_canvas) -- the black canvas...
by Chroteus
Fri May 13, 2016 3:46 pm
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 3370

Re: Running Love Android game with Android version <4.4.2 (API 19) fails

An update: Just installed .apk on a real 2.3.5 device and it worked fine (albeit with low FPS). This is quite confusing. I'll mark it as solved, probably emulator issues.
by Chroteus
Fri May 13, 2016 11:02 am
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 3370

Re: Building Love Android game with API <19 fails

Apparently, it doesn't. Tried on 4.1.1 (API 16). No implementation found for native Lorg/libsdl/app/SDLActivity;.onNativeResize:(IIIF)V D/AndroidRuntime( 1580): Shutting down VM W/dalvikvm( 1580): threadid=1: thread exiting with uncaught exception (group=0xa62a0288) W/genymotion_audio( 133): out_wri...
by Chroteus
Thu May 12, 2016 8:54 pm
Forum: Games and Creations
Topic: [WIP] Rainbow Fart : Silent, but Colorful
Replies: 2
Views: 2523

Re: [WIP] Rainbow Fart : Silent, but Colorful

Nice butt ;) Can't say much, as the game is at its earlier stages, but controls mid air feel iffy. Jumping on the platform is harder than it should be and not in a good way. IMO, you should add more control mid-jump. EDIT: What I mean by that is when you try to jump while idle to the platform, you b...
by Chroteus
Thu May 12, 2016 4:34 pm
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 3370

Re: Building Love Android game with API <19 fails

On Android, the SDK version used to build the app is indeed separate from the minimum runtime SDK version (which is specified in the Manifest.xml). The version used to build app is defined in project.properties. The version in manifest is for Google Play to allow/disallow downloading, IIRC. I'm not...
by Chroteus
Thu May 12, 2016 4:31 pm
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 3370

Re: Building Love Android game with API <19 fails

It seems that I was mistaken. Even if I built the project with newest API (23), it ran on Android 4.4.2 (aka KitKat aka API 19). Still, I haven't tested running it on 2.3.3 (aka Jelly Bean aka API 10) which supposedly is the lowest version supported. Won't mark it solved, until I test the .apk on an...
by Chroteus
Thu May 12, 2016 2:07 pm
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 3370

Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]

Hello everyone, Love Android's GameActivity.java uses some features that are only available in API 19 of Android and higher, resulting in following compiling errors (compiled with API 16 (Jelly Bean)): [javac] C:\AndroidStuff\android-sdl22\src\org\love2d\android\GameActivity.java:132: error: cannot ...