Search found 89 matches

by Chroteus
Fri May 30, 2014 9:59 am
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 14356

Re: Venus - A gamestate library with smooth transitions

I can't keep up with you, I merge stuff, developed a new feature and you've already written something else! By the way, I already fixed the bug where calling update(dt) failed, so there was no need for that. EDIT: I closed that pull request because I implemented most of that already. EDIT2: I added ...
by Chroteus
Thu May 29, 2014 1:28 pm
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 14356

Re: Venus - A gamestate library with smooth transitions

Good idea. I cannot merge your changes right away (as I already fixed up some things), but I'll implement what you did with handling of defaults. Cool beans. I'll just slap my commits up on github as I go, they'll show in the current pull request. Feel free to pick and choose as you see fit. I was ...
by Chroteus
Thu May 29, 2014 12:51 pm
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 14356

Re: Venus - A gamestate library with smooth transitions

I was going to go down that road myself but you'll see my pull request that I realised you can reference venus.duration directly. The functions were just bloating things up for no reason! Good idea. I cannot merge your changes right away (as I already fixed up some things), but I'll implement what ...
by Chroteus
Thu May 29, 2014 11:52 am
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 14356

Re: Venus - A gamestate library with smooth transitions

I've solved all the issues and changed default duration to 1, because 0.5 is too fast. EDIT: I also added two new function to set default values for effect and duration. Those are: venus.setDefaultEffect(effect) A string. Sets default effect. If not called, the default value is "fade" venu...
by Chroteus
Thu May 29, 2014 10:36 am
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 14356

Re: Venus - A gamestate library with smooth transitions

I love all the changes. Merged them. Never thought that a little lib I've developed for my game would turn into something people would want to use. Originally, timer.lua was supplied with venus.lua, so that users won't have to go through the hassle of downloading HUMP.Timer. Still, I think it's bett...
by Chroteus
Wed May 28, 2014 10:31 pm
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 14356

Re: Venus - A gamestate library with smooth transitions

I've just started fiddling around with love yesterday and came across Venus. Loving the work so I figured I'd stop by and say thanks! Being as anal about licenses as I am what license are you releasing this code under? I'm liking what I see so far and have a feeling I'll probably put this to good u...
by Chroteus
Tue May 27, 2014 1:32 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14160

Re: Mogamett

If nothing is used for game management, I recommend Venus, which has smooth transiton effects between states.

Venus: viewtopic.php?f=5&t=78018
by Chroteus
Sun May 25, 2014 8:16 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14160

Re: Mogamett

Looks nice. What is used for gamestate management, by the way?
by Chroteus
Sat May 24, 2014 5:48 pm
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 14356

Re: Venus - A gamestate library with smooth transitions

SiENcE wrote:Yes, true!

I'm watching to see more transition effects :).
Yeah, I already have some ideas for new transition effects.

By the way, to those who used Venus in their games: How did it work? Did you encounter any bugs?
by Chroteus
Sat May 24, 2014 4:43 pm
Forum: Libraries and Tools
Topic: weather effects
Replies: 33
Views: 11959

Re: weather effects

By animations, I was talking about droplets, not the rain in the background.

Stil, my first guess was close :3