Search found 89 matches
- Fri May 30, 2014 9:59 am
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14356
Re: Venus - A gamestate library with smooth transitions
I can't keep up with you, I merge stuff, developed a new feature and you've already written something else! By the way, I already fixed the bug where calling update(dt) failed, so there was no need for that. EDIT: I closed that pull request because I implemented most of that already. EDIT2: I added ...
- Thu May 29, 2014 1:28 pm
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14356
Re: Venus - A gamestate library with smooth transitions
Good idea. I cannot merge your changes right away (as I already fixed up some things), but I'll implement what you did with handling of defaults. Cool beans. I'll just slap my commits up on github as I go, they'll show in the current pull request. Feel free to pick and choose as you see fit. I was ...
- Thu May 29, 2014 12:51 pm
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14356
Re: Venus - A gamestate library with smooth transitions
I was going to go down that road myself but you'll see my pull request that I realised you can reference venus.duration directly. The functions were just bloating things up for no reason! Good idea. I cannot merge your changes right away (as I already fixed up some things), but I'll implement what ...
- Thu May 29, 2014 11:52 am
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14356
Re: Venus - A gamestate library with smooth transitions
I've solved all the issues and changed default duration to 1, because 0.5 is too fast. EDIT: I also added two new function to set default values for effect and duration. Those are: venus.setDefaultEffect(effect) A string. Sets default effect. If not called, the default value is "fade" venu...
- Thu May 29, 2014 10:36 am
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14356
Re: Venus - A gamestate library with smooth transitions
I love all the changes. Merged them. Never thought that a little lib I've developed for my game would turn into something people would want to use. Originally, timer.lua was supplied with venus.lua, so that users won't have to go through the hassle of downloading HUMP.Timer. Still, I think it's bett...
- Wed May 28, 2014 10:31 pm
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14356
Re: Venus - A gamestate library with smooth transitions
I've just started fiddling around with love yesterday and came across Venus. Loving the work so I figured I'd stop by and say thanks! Being as anal about licenses as I am what license are you releasing this code under? I'm liking what I see so far and have a feeling I'll probably put this to good u...
- Tue May 27, 2014 1:32 pm
- Forum: Libraries and Tools
- Topic: fuccboiGDX
- Replies: 29
- Views: 14160
Re: Mogamett
If nothing is used for game management, I recommend Venus, which has smooth transiton effects between states.
Venus: viewtopic.php?f=5&t=78018
Venus: viewtopic.php?f=5&t=78018
- Sun May 25, 2014 8:16 pm
- Forum: Libraries and Tools
- Topic: fuccboiGDX
- Replies: 29
- Views: 14160
Re: Mogamett
Looks nice. What is used for gamestate management, by the way?
- Sat May 24, 2014 5:48 pm
- Forum: Libraries and Tools
- Topic: Venus - A gamestate library with smooth transitions
- Replies: 20
- Views: 14356
Re: Venus - A gamestate library with smooth transitions
Yeah, I already have some ideas for new transition effects.SiENcE wrote:Yes, true!
I'm watching to see more transition effects .
By the way, to those who used Venus in their games: How did it work? Did you encounter any bugs?
- Sat May 24, 2014 4:43 pm
- Forum: Libraries and Tools
- Topic: weather effects
- Replies: 33
- Views: 11959
Re: weather effects
By animations, I was talking about droplets, not the rain in the background.
Stil, my first guess was close
Stil, my first guess was close