I got my Caanoo!
How do I register it? I can't figure it out.
I got the client thingy from the website, but I still can't find any registration instructions.
Wait, it's showing up as a disk drive.
Search found 89 matches
- Fri Jan 14, 2011 11:22 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256082
- Fri Jan 14, 2011 1:09 am
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256082
Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld
I don't think there is. But you should avoid anything that uses opengl. Unfortunately love.translate and love.rotate do not work either. Heck, even love.graphics.setColor doesn't work always. You can get the best performance when you only use "primitives" like love.rectangle, love.circle ...
- Thu Jan 13, 2011 7:05 am
- Forum: Libraries and Tools
- Topic: Grid Engine
- Replies: 58
- Views: 27583
Re: Grid Engine
http://i51.tinypic.com/16id18m.png A little GUI mod I whipped up. (The pic isn't the completed library) It comes with: -A base for gui stuff (GUI.Box) -Buttons -Labels -Frames A frame has a bar at the top that lets you drag it around, and and optional title/close button. This is just the basics, it...
- Thu Jan 13, 2011 1:36 am
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256082
Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld
I'm finally getting a Caanoo, and I've been working on making my engine compatible for the past couple days.
Is there an actual list of the unsupported functions? I want to be prepared.
Is there an actual list of the unsupported functions? I want to be prepared.
- Wed Jan 12, 2011 1:50 am
- Forum: Games and Creations
- Topic: Unrequited
- Replies: 12
- Views: 9427
Re: Unrequited
That game is awesome, I was fearing for my life when she started moving really fast
- Fri Jan 07, 2011 6:40 am
- Forum: Libraries and Tools
- Topic: Grid Engine
- Replies: 58
- Views: 27583
Re: Grid Engine
It's been nearly a month since I posted an update of my progress here, so guess what? I started and finished combat! Combat is entirely handled through the menu in a pseudo-pokemon/final fantasy/kingdom of loathing sort of way. You can attack, use a special attack, use an item, or run from the fight...
- Wed Jan 05, 2011 8:03 am
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 58813
Re: LÖVE 0.7.0 Game Slave released
Ah, I see. I'll try that attached thingy.
EDIT: Replacing the dll didn't work...
Fixed it, I gave my account full permissions.
EDIT: Replacing the dll didn't work...
Fixed it, I gave my account full permissions.
- Sat Jan 01, 2011 11:08 pm
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 58813
Re: LÖVE 0.7.0 Game Slave released
Is there 64 bit windows version? I have the 32, it works fine but crashes when it should show the error screen.
- Fri Dec 17, 2010 6:23 am
- Forum: Games and Creations
- Topic: A game about growing plants (beta 6 released!)
- Replies: 136
- Views: 59242
Re: A game about growing plants
You sir...
are epic.
are epic.
- Fri Dec 17, 2010 6:21 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1494096
Re: What's everyone working on? (tigsource inspired)
I'm now working on cleaning up and classifying (*insert classy laugh here*) some 3d thing I someone posted.