Search found 90 matches
- Tue Oct 16, 2012 12:26 pm
- Forum: General
- Topic: Textured primitives in Löve?
- Replies: 4
- Views: 2578
Re: Textured primitives in Löve?
Thanks slime, I didn't know that suggestions could be posted there - cool to see the discussion is ongoing, at least.
- Tue Oct 16, 2012 4:38 am
- Forum: General
- Topic: Textured primitives in Löve?
- Replies: 4
- Views: 2578
Textured primitives in Löve?
A feature I really like in Gamemaker is the ability to draw primtive shapes defined as sets of triangles, textured with an image stretched over the triangle. The great usefulness of this lies in drawing distorted images, among other things. I realise that this would be significantly harder to implem...
- Sun May 27, 2012 6:24 pm
- Forum: Support and Development
- Topic: Randomly choose negative or positive while excluding zero
- Replies: 20
- Views: 4718
Re: Randomly choose negative or positive while excluding zer
And " ^ " isn't just a reference call to math.pow? And if not, why does math.pow use a slow method, when lua is supposedly a fast language?Boolsheet wrote:^ is faster because math.pow involves a table lookup and a function call.
- Sun May 27, 2012 9:15 am
- Forum: Support and Development
- Topic: Randomly choose negative or positive while excluding zero
- Replies: 20
- Views: 4718
Re: Randomly choose negative or positive while excluding zer
Ah damn, i thought it was integers only. (and that was a very silly thing to think, too, considering I was reading straight out of the manual) local num = math.pow(-1,math.random(0,1)) That should work, but probably still slower than others. Also is " ^ " allowed? And if so why should it b...
- Sun May 27, 2012 8:51 am
- Forum: Support and Development
- Topic: Randomly choose negative or positive while excluding zero
- Replies: 20
- Views: 4718
Re: Randomly choose negative or positive while excluding zer
Code: Select all
local num = math.pow(-1,math.random())
- Mon May 07, 2012 4:06 pm
- Forum: Libraries and Tools
- Topic: Cheap-Ass Metaballs
- Replies: 15
- Views: 8184
Re: Cheap-Ass Metaballs
Yeah, sorry mate, but unfortunately this really cannot be done without canvases (actually, maybe stencil masks might work? But if you don't support canvases, can you support those?) [actually, I have no idea how stencils work.] EDIT: Maybe one could draw all the necessary stuff way off screen using ...
- Sun May 06, 2012 7:53 am
- Forum: Support and Development
- Topic: Good noise programs?
- Replies: 4
- Views: 2026
Re: Good noise programs?
I second SudoCode's suggestion, but I'd give my vote to the next incarnation, which can be used offline as well: http://www.bfxr.net/ (For reference, as3sfxr and bfxr are developed from DrPetter's sfxr , which is a bit simpler) Unfortunately, these programs can only produce "8-bit" sounds....
- Sat May 05, 2012 6:51 am
- Forum: Libraries and Tools
- Topic: Psionics game
- Replies: 9
- Views: 7068
Re: Psionics game
You probably won't see much bullet drop in a sidescroller game - considering that bullets go very fast, and unless you want to be zoomed out a heck of a lot, you won't see them travelling very far. Maybe rather have things (giant magnets?) that influence the bullets' paths more severely.
- Wed May 02, 2012 4:50 pm
- Forum: Libraries and Tools
- Topic: Cheap-Ass Metaballs
- Replies: 15
- Views: 8184
Re: Cheap-Ass Metaballs
Hey yeah that does look rather good, although individual droplets are a bit too bouncy without any inter-molecular forces. I guess I should mention that using a sinusoidal gradient is probably not the best way; using a hyperbolic gradient might be better as it would give a larger range of sizes for ...
- Tue May 01, 2012 6:30 pm
- Forum: Libraries and Tools
- Topic: Metalines
- Replies: 6
- Views: 5941
Re: Metalines
It is a very interesting way to do rooms, but why do you need to use metalines? Surely you can just draw thick lines normally - unless you require the rounded corners?
EDIT: Must say it does give a very organic look that would be great for caves.
EDIT: Must say it does give a very organic look that would be great for caves.