Search found 191 matches
- Sun Dec 23, 2018 4:00 pm
- Forum: General
- Topic: [help] with rotating multiple randomized sprites using a table
- Replies: 3
- Views: 2385
Re: [help] with rotating multiple randomized sprites using a table
If all you want is visual rotation, you can use the rotation parameter in love.graphics.draw. You will also need to use the offset parameter to control the rotation centre. You probably want it at half the image's width and height but that's not something I can tell for sure without seeing the imag...
- Fri Dec 21, 2018 2:09 pm
- Forum: General
- Topic: [help] with rotating multiple randomized sprites using a table
- Replies: 3
- Views: 2385
[help] with rotating multiple randomized sprites using a table
Hello everyone! It's been a while since I last was on this forum and I've recently got back to scripting with Löve/Lua and I'm currently attempting to recreate a game I did 5 years ago with Löve2D as part of relearning Lua and make the game playable again. A little backstory So for this project, I'v...
- Fri Jan 12, 2018 5:43 pm
- Forum: General
- Topic: [HELP]Rotating circles around the middle and not corner
- Replies: 4
- Views: 2854
Re: [HELP]Rotating circles around the middle and not corner
If you insist on 0,0 being the center of the window: w, h = love.graphics.getDimensions() love.graphics.translate(w/2, h/2) Also, you probably should offset your circles by a half too: love.graphics.draw(circle, sunX, sunY, 0, 1, 1, circleW/2, circleH/2) Lastly it's always a good idea to program yo...
- Fri Jan 12, 2018 5:40 pm
- Forum: General
- Topic: [HELP]Rotating circles around the middle and not corner
- Replies: 4
- Views: 2854
Re: [HELP]Rotating circles around the middle and not corner
That it's rotating around the upper left corner is good because it's the origin(x=0 and y=0). Just translate the origin to the desired position the way you're doing it. Or if you wanna have rotation and translation in the same line: planetX = math.cos(angle) * rotation_radius + rotation_center_offs...
- Fri Jan 12, 2018 2:41 pm
- Forum: General
- Topic: [HELP]Rotating circles around the middle and not corner
- Replies: 4
- Views: 2854
[HELP]Rotating circles around the middle and not corner
Hello everyone! I'm currently making a "solarsystem" for fun and to get a better understanding of how Löve2D works. I've just hit a roadblock in where I try to make my planets rotate around a point that's supposed to be in the middle of the screen and for some reason the rotation is set in...
- Tue Oct 03, 2017 7:28 pm
- Forum: General
- Topic: [Help] Collision detection isn't working as it should
- Replies: 2
- Views: 2253
Re: [Help] Collision detection isn't working as it should
I'll check it out when I have timecrystal wrote: ↑Sun Oct 01, 2017 5:18 pm replace your "distanceBetween" function with this
https://love2d.org/wiki/DistanceBasedCollision
and change this line to
hope that helpsCode: Select all
if distanceBetween(z.X, z.Y, player.X , player.Y,30,30) then
Thanks!
- Sun Oct 01, 2017 12:43 pm
- Forum: General
- Topic: [Help] Collision detection isn't working as it should
- Replies: 2
- Views: 2253
[Help] Collision detection isn't working as it should
Hello everyone! I'm currently following a tutorial to create a "Zombie-shooting-survival" game on Udemy that I think is kinda good. But I have a problem where my "zombies" are supposed to delete themselves when they collide with the player but sometimes it works but more than oft...
- Sat Jul 01, 2017 11:48 am
- Forum: General
- Topic: [help] with collision detection on a Pong remake.
- Replies: 6
- Views: 12381
Re: [help] with collision detection on a Pong remake.
Nevermind this part of the post, I moved "return ball" to the bottom of the script and at least it runs now Right now I'm attempting to use BoundingBox to try to collision and this is what I have right now: local Player = require("player") function love.load() Player:setup() end...
- Sat Jul 01, 2017 9:17 am
- Forum: General
- Topic: [help] with collision detection on a Pong remake.
- Replies: 6
- Views: 12381
Re: [help] with collision detection on a Pong remake.
Thanks I'll take a look at it later, but how do I/does it determine the height and width of my object?thedaemon wrote: ↑Fri Jun 30, 2017 9:36 pm https://love2d.org/wiki/BoundingBox.lua
This is what I am using for my Pong game. It's a good basic start.
- Fri Jun 30, 2017 8:49 pm
- Forum: General
- Topic: [help] with collision detection on a Pong remake.
- Replies: 6
- Views: 12381
[help] with collision detection on a Pong remake.
Hello everyone! This might be a lengthy read but there's things that I want to explain thoroughly so I thank you for your patience. :P I'm currently in the process of relearning/learning Löve2D/lua and to learn I'm remaking some older games and in this case: Pong. What I have so far So far I have tw...