Search found 107 matches
- Fri Aug 06, 2021 3:40 am
- Forum: General
- Topic: Releasing on android play store
- Replies: 9
- Views: 15814
Re: Releasing on android play store
Unfortunately for now you have to compile LOVE Android from source since Google mandates AAB.
- Wed Jun 30, 2021 12:05 pm
- Forum: Support and Development
- Topic: (not urgent) Love2D.exe not starting on a particular PC
- Replies: 8
- Views: 12637
Re: (not urgent) Love2D.exe not starting on a particular PC
Does the nightly works (in GitHub)? If not then do you have windbg? I probably can send you LOVE build with PDB to test and you can get the backtrace from there.
- Tue Jun 22, 2021 6:14 am
- Forum: Support and Development
- Topic: Crash drawing large number of circles
- Replies: 6
- Views: 9129
Re: Crash drawing large number of circles
I believe this issue has been fixed in 11.4. I'd love if you can try love-git AUR https://aur.archlinux.org/packages/love-git and report back.
- Sat Jun 19, 2021 2:38 pm
- Forum: General
- Topic: Best practices and things you'd like changed about Love2D
- Replies: 47
- Views: 56587
Re: Best practices and things you'd like changed about Love2D
In my opinion being explicit is better. Stray `setFont` calls may mess up your font rendering.
- Fri Jun 18, 2021 11:05 am
- Forum: General
- Topic: Best practices and things you'd like changed about Love2D
- Replies: 47
- Views: 56587
Re: Best practices and things you'd like changed about Love2D
For me, it would be removing love.graphics.setFont and love.graphics.setNewFont . love.graphics.print and love.graphics.printf since 11.0 accepts 2nd "font" parameter so having those 2 functions seems redundant to me. Example -- This love.graphics.setFont(myFont) love.graphics.print("...
- Fri Jun 18, 2021 3:20 am
- Forum: General
- Topic: What UI library do you recommend?
- Replies: 8
- Views: 14674
Re: What UI library do you recommend?
I recently developed a layouting helper library. It's not full UI library however, but I think it's sufficient for you to build UI for your game based on my layouting library.
https://github.com/MikuAuahDark/NPad93#nlay (find nlay.lua)
https://github.com/MikuAuahDark/NPad93#nlay (find nlay.lua)
- Wed Jun 02, 2021 11:28 pm
- Forum: Support and Development
- Topic: Running java SDLActivity without androidx
- Replies: 19
- Views: 17366
Re: Running java SDLActivity without androidx
No, the exact version is written on love-android build.gradle. Since even clean machine (GitHub Actions CI) can build it correctly, then the problem is your end and we really can't do nothing about it.
Probably deleting the .gradle folder in your HOME/USERPROFILE directory helps.
Probably deleting the .gradle folder in your HOME/USERPROFILE directory helps.
- Wed Jun 02, 2021 3:50 am
- Forum: Support and Development
- Topic: Running java SDLActivity without androidx
- Replies: 19
- Views: 17366
Re: Running java SDLActivity without androidx
This sounds like broken Gradle. When you don't have AndroidX, gradle should automatically pull the AndroidX dependency from the internet. If you don't have internet access to your build machine then, well, good luck.
- Mon May 31, 2021 2:30 pm
- Forum: Support and Development
- Topic: Running java SDLActivity without androidx
- Replies: 19
- Views: 17366
Re: Running java SDLActivity without androidx
love.window.getSafeArea is required to retrieve non-obstructed area of game window (i.e. camera notches). If you want to handle devices with notch, then you most likely need that function. Also why you really don't want AndroidX? Since it's part of love-android dependency, you can't compile one wit...
- Wed May 26, 2021 12:08 pm
- Forum: Support and Development
- Topic: Running java SDLActivity without androidx
- Replies: 19
- Views: 17366
Re: Running java SDLActivity without androidx
Yes, that DisplayCutout is important for love.window.getSafeArea functionality.