Search found 87 matches
- Wed Aug 14, 2013 1:32 am
- Forum: General
- Topic: SDL 2.0 released
- Replies: 11
- Views: 7450
Re: SDL 2.0 released
Awesome, thanks for the detailed update! Is there a particular area of work for 0.9.0 or beyond that needs attention but neither you nor the other core contributors have the bandwidth to work on?
- Tue Aug 13, 2013 7:17 pm
- Forum: General
- Topic: SDL 2.0 released
- Replies: 11
- Views: 7450
SDL 2.0 released
Hey, looks like SDL 2.0 got released: http://forums.libsdl.org/viewtopic.php?t=9375 I remember from a past post slime saying that SDL 2.0 is the future, mentioning among other things, iOS and Android support. Now that it's out, what needs to get done to move towards LÖVE using SDL 2 and eventually g...
- Sun Aug 11, 2013 5:29 pm
- Forum: Games and Creations
- Topic: Conway's game of life
- Replies: 11
- Views: 16029
Re: Conway's game of life
The ability to add cells while the simulation is running is actually pretty fun. I could see a possible game mechanic there where you need to coax some cells in equilibrium to move across the board to fight some kind of viral infection or something.
- Sat Jul 20, 2013 2:04 pm
- Forum: General
- Topic: Any commercial games made with Love?
- Replies: 16
- Views: 13891
Re: Any commercial games made with Love?
There's plenty of commercial games made with GameMaker, Scirra Construct, Unity, UDK, you can make commercial game with any library, commercial success does not depends on the engine used. It instead depends on careful game design and proper assets, on the idea, current gaming fashion trends anda v...
- Tue Jul 09, 2013 1:36 am
- Forum: General
- Topic: Good resource on spatial data structures
- Replies: 3
- Views: 1427
Good resource on spatial data structures
Found this good link on reddit about using special data structures to improve the efficiency of finding things in 2d space:
http://gameprogrammingpatterns.com/spat ... ition.html
The example code is in C++ but it's easily translatable to Lua.
Original reddit thread
http://gameprogrammingpatterns.com/spat ... ition.html
The example code is in C++ but it's easily translatable to Lua.
Original reddit thread
- Sun Jul 07, 2013 7:04 pm
- Forum: LÖVE-Android
- Topic: OUYA
- Replies: 58
- Views: 48826
Re: OUYA
Has anyone played around with löve on ouya now that they've shipped?
- Fri Jul 05, 2013 3:34 pm
- Forum: General
- Topic: 2D Blender animation tests
- Replies: 16
- Views: 13449
Re: 2D Blender animation tests
Ah cool, I should have searched before post my topic about spine vs blender . As for a data format for a custom blender exporter, maybe we could conform to Spine's json data format . Then we'd have a good ol' fashion data standard that other animation software could follow and we can just use the sa...
- Thu Jul 04, 2013 4:24 pm
- Forum: General
- Topic: Spine vs Blender?
- Replies: 6
- Views: 6261
Re: Spine vs Blender?
I always use Blender for animations, I'm awful at hand drawn ones and Blender makes it pretty easy. Here's an example of mine. https://love2d.org/forums/download/file.php?id=5742 Everything about that is a test, the code isn't set up to work well with multiple levels etc plus its quite old. But it'...
- Wed Jul 03, 2013 1:04 pm
- Forum: General
- Topic: Spine vs Blender?
- Replies: 6
- Views: 6261
Spine vs Blender?
Hey folks, I was evaluating which animation tool I should use for my game and I was deciding between Spine and Blender. There's also Photoshop frame by frame animation, but seems like a lot of work for doing a complicated set of animations. Blender is mainly for 3d so it's super complex, but I think...
- Tue Jul 02, 2013 3:23 am
- Forum: Games and Creations
- Topic: bulletLÖVE
- Replies: 7
- Views: 6687
Re: bulletLÖVE
Cool! Would be pretty fun as a twin stick shooter with an xbox 360 controller