Search found 60 matches
- Fri Nov 04, 2016 5:35 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 16957
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
I do plan several improvements to the config management, but I dislike configuration GUI panels and the improvements planned are focused on providing more rapid feedback on those changes that can be shown quickly (like font/color/size changes), on eliminating the need to restart in most cases, and ...
- Fri Nov 04, 2016 7:18 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 16957
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
I do this "editor.foldcompact = true" too. Its much more intuitive and saves space on screen. May be better defaults in ZBS increase acceptance for newbies. There was a lot of settings i had to tweak in my user.ini, to feel confortable with ZBS. This tweeking is relatively complicated, bec...
- Thu Nov 03, 2016 8:37 am
- Forum: Libraries and Tools
- Topic: Sprit3r - 3D model viewer for spritesheets
- Replies: 31
- Views: 22848
Re: Sprit3r - 3D model viewer for spritesheets
I like your idea and i am wondering noone cam up with sooner. It seems to me its a perfect fit to love2d. The result looks very good. I will shurly try it.
- Wed Nov 02, 2016 6:53 am
- Forum: General
- Topic: Has anyone made a library which allows you to run older LÖVE games on newer versions?
- Replies: 5
- Views: 2371
Re: Has anyone made a library which allows you to run older LÖVE games on newer versions?
I an still thinking about a "version solution" on my Win7. I did some testing: - I installed love-0.9.x and love-0.10.x in diferent folders using the zipped install packages. - I did NOT insert the folders in the PATH. - I renamed the downloaded .love files for 0.10.x to *.love010 and the ...
- Tue Nov 01, 2016 8:31 pm
- Forum: Support and Development
- Topic: Starting of any Love2d program is very slow
- Replies: 13
- Views: 14539
Re: Starting of any Love2d program is very slow
So your love.exe is in the search path? Which version is in the search path? May be v0.10.x finds some dll but its own?KeplerFinn wrote:Hi,
I'm running love 0.10.1 in Windows 7 using the simple command line instruction:inside the directory containing a main.lua fileCode: Select all
love .
- Mon Oct 31, 2016 10:32 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 16957
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Speaking of tips and tricks, the debugger (at least the LOVE one) has a nasty side-effect of a giant slowdown. It took me roughly half an hour of googling (note: googling, looking at the site failed to point me to the correct page) to learn about require("mobdebug").off and .on The warnin...
- Sun Oct 30, 2016 8:49 pm
- Forum: Support and Development
- Topic: [SOLVED] Luajit: how to I "luajit -b <some_file>" so that love2d on Android would understand the format?
- Replies: 13
- Views: 6300
Re: Luajit: How to make bytecode for ARM in Linux x64?
no.4aiman wrote:So... If I compile love2d for android with luajit 2.0 OR desktop love2d with luajit 2.1 then the result (some_file2.lua) ofwill run on both my desktop and my android device?Code: Select all
luajit -b some_file.lua some_file2.lua
- Sun Oct 30, 2016 11:28 am
- Forum: Support and Development
- Topic: Need help with quad bleeding
- Replies: 9
- Views: 5770
Re: Need help with quad bleeding
you should OVERLAP the tiles. Now u have 16x16 tiles. Add extra row and column to each tile -> 17x17 and draw them as you did for 16x16. Nice trick. I will keep it in mind. It may work well when you "flood fill" your screen top-left to botto-right. I had similiar trouble in my game. My ti...
- Fri Oct 28, 2016 6:17 am
- Forum: General
- Topic: Code documenting
- Replies: 5
- Views: 5978
Re: Code documenting
I didn't know ZBS could do that! Damn that's good. I think just this will improve a lot my current method. I didn't understand the last part of your comment, I've never programmed anything other than Love2D and some basic C. Could you explain a little bit about markdown and how to use it? Dox seems...
- Thu Oct 27, 2016 5:28 am
- Forum: General
- Topic: Code documenting
- Replies: 5
- Views: 5978
Re: Code documenting
I tried LDoc too but i did not grasp the philosophy behind. LDoc seems to have problems (or i had problems) with documenting class methods, switching sections and more. In my last project i used markdown to write the manual but this project was a small one and probably easier to document than your o...