Well, I didn't get it to work fully, but so far I've documented my progress in the following issue.
https://github.com/keharriso/love-nuklear/issues/18
Still, if anybody has any more insight, into what lua libraries and headers are needed, feel free to comment
Search found 149 matches
- Tue Feb 07, 2017 6:24 am
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 131163
- Mon Feb 06, 2017 2:58 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 131163
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
Ok, seems easy enough on Mac, but I'm trying it on a Windows machine. Are you just running cmake when everything is installed or did you configure anything additionally?
- Mon Feb 06, 2017 9:34 am
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 131163
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
Has anybody got any more detailed instructions on the steps required to get this to compile?
- Thu Nov 24, 2016 11:31 am
- Forum: Support and Development
- Topic: How to paint without redraw.
- Replies: 9
- Views: 6783
Re: How to paint without redraw.
What you are describing is the nature of the Löve loops. For the effect you want, you have to either use a canvas like suggested, or store the object from the last frame and redraw it like in Sir_silvers solution.
- Wed Nov 23, 2016 4:06 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 131163
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
It now has binaries, so everyone can get started right off the bat! Really great work here!
- Fri Oct 21, 2016 5:57 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 16960
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Wow, I didn't know about that, I guessed the debugger was just crap
- Thu Sep 22, 2016 1:52 pm
- Forum: Libraries and Tools
- Topic: LifeAI - AI decision-making
- Replies: 3
- Views: 4666
Re: LifeAI - AI decision-making
Great, are you planning to implement a full example?
- Fri Aug 26, 2016 1:58 pm
- Forum: Libraries and Tools
- Topic: Content Redacted. Please Delete Thread.
- Replies: 24
- Views: 21580
Re: Content Redacted. Please Delete Thread.
Here is a backup fork: https://github.com/JanWerder/SQLite3-for-Lua Original Content: https://s3.postimg.io/t9lp15vbn/Data_Information_256.png What Does This Library Do? It provides a very simple means of accessing SQLite3 databases in lua. It is designed to automate most of the process needed to us...
- Fri Aug 26, 2016 1:58 pm
- Forum: Libraries and Tools
- Topic: Content Redacted. Please Delete Thread.
- Replies: 17
- Views: 12675
Re: Content Redacted. Please Delete Thread.
Here is a backup fork: https://github.com/JanWerder/Dox
- Mon Aug 22, 2016 12:47 pm
- Forum: Libraries and Tools
- Topic: love.ulydev.com - share and play your games online!
- Replies: 40
- Views: 24223
Re: love.ulydev.com - share and play your games online!
Great job at simplifying the love.js build pipeline. But I got to admit I'm hesitant to try it out, since I have no private option or even the ability to remove it again. EDIT: But I did upload one of my old LDs ( http://love.ulydev.com/game/img-dDBAk ) But something tied to the delta time seems to ...