Search found 28 matches

by OnACoffeeBreak
Tue May 02, 2017 3:48 pm
Forum: General
Topic: Ludum Dare 38
Replies: 7
Views: 8018

Re: Ludum Dare 38

Bullet Surfing - Made by Andy (?)

I'm not Andy.
by OnACoffeeBreak
Wed Apr 26, 2017 12:59 pm
Forum: Support and Development
Topic: Need help for my loader...
Replies: 6
Views: 4740

Re: Need help for my loader...

If you have level.lua file, try putting quotes around level parameter in the require command:

Code: Select all

  Map = require "level"
http://lua-users.org/wiki/ModulesTutorial
by OnACoffeeBreak
Tue Apr 25, 2017 9:32 pm
Forum: Support and Development
Topic: [solved] Referencing game object from collision detection shape
Replies: 1
Views: 1954

Re: Referencing game object from collision detection shape

Figured it out! HardonCollider has another way of checking for collisions. Each shape in HC has a collidesWith() method. Using it instead of HC.collisions() removes the need to have references to game objects from collision shapes. Also, I learned how to remove elements from tables while using the L...
by OnACoffeeBreak
Tue Apr 25, 2017 1:04 pm
Forum: Support and Development
Topic: [Solved]Collision with map doesnt work
Replies: 4
Views: 3877

Re: Collision with map doesnt work

What I mean is that my changes seem to work, but it's likely there are better ways of doing this that I haven't learned yet.
by OnACoffeeBreak
Mon Apr 24, 2017 8:27 pm
Forum: General
Topic: how can i make a .love file?
Replies: 3
Views: 3209

Re: how can i make a .love file?

Check out this thread in the Support and Development forum:

https://love2d.org/forums/viewtopic.php?f=4&t=451

Basically just zip the content of your project directory and rename the .zip extension to .love.
by OnACoffeeBreak
Mon Apr 24, 2017 6:10 pm
Forum: Support and Development
Topic: [Solved]Collision with map doesnt work
Replies: 4
Views: 3877

Re: Collision with map doesnt work

Seems like you are only checking the top left corner of your player for collisions. Here's code that checks all four player corners before updating player position. I'm pretty new to Lua and Love, so take this with a grain of salt. (.love is attached) function getMapTileFromWorldCoord(x, y) return m...
by OnACoffeeBreak
Mon Apr 24, 2017 1:22 pm
Forum: General
Topic: mouse position problem
Replies: 4
Views: 4135

Re: mouse position problem

but the number wont change when i move the mouse Try this as your whole main.lua program. Printed values will update when the mouse cursor is inside the game window: function love.draw() mousepos_x = love.mouse.getX() mousepos_y = love.mouse.getY() love.graphics.print(mousepos_x .. ", " ....
by OnACoffeeBreak
Mon Apr 24, 2017 12:59 pm
Forum: Support and Development
Topic: [solved] Referencing game object from collision detection shape
Replies: 1
Views: 1954

[solved] Referencing game object from collision detection shape

I'm new to Lua and I am new to gamedev... I have a base class for all visible game objects that handles some of the update and all of drawing that covers screen wrapping. I am trying to use HardonCollider (HC) to improve collision detection. The base GameObject class constructor is passed a global H...
by OnACoffeeBreak
Sun Apr 23, 2017 6:04 pm
Forum: Support and Development
Topic: [solved] HardonCollider module not found
Replies: 6
Views: 4044

Re: HardonCollider module not found

You are correct. I figured out how to watch an expression in ZeroBrane and HC is definitely not nil.

Looks like the tutorial is out of date with the code.

Thanks for your help!
by OnACoffeeBreak
Sun Apr 23, 2017 5:34 pm
Forum: Support and Development
Topic: [solved] HardonCollider module not found
Replies: 6
Views: 4044

Re: HardonCollider module not found

@bartbes. The error I'm actually getting is "main.lua:42: attempt to call method 'addCircle' (a nil value)". I'm thinking it's because HC is nil. I renamed the directory to all lower-case "hardoncollider". When I type HC = require 'hardoncollider' into ZeroBrane's console, I get ...