Yes I'm so sorry my eyes have just jumped this information :'(
Thanks for answering.
Regards,
Search found 62 matches
- Tue Sep 01, 2020 5:15 pm
- Forum: Support and Development
- Topic: Question about Threads
- Replies: 5
- Views: 3465
- Tue Sep 01, 2020 4:04 pm
- Forum: Support and Development
- Topic: Question about Threads
- Replies: 5
- Views: 3465
[SOLVED] Re: Question about Threads
Hi, That's should be precised in the wiki x) Thanks for your answer, indeed in the love table there is only love.thread, love.filesystem (wonderful!) and love.data. I'll go with math.random then. [Edit] I did not see the full answer ! Waouw that's really wonderful ! Thanks I was missing something in...
- Tue Sep 01, 2020 3:41 pm
- Forum: Support and Development
- Topic: Question about Threads
- Replies: 5
- Views: 3465
Question about Threads
Hi everybody,
Am I missing something or love.math.random cannot be accessed from a new thread created using love.thread.newThread?
I get this error : attempt to index field 'math' (a nil value)
on this line :
Am I missing something or love.math.random cannot be accessed from a new thread created using love.thread.newThread?
I get this error : attempt to index field 'math' (a nil value)
on this line :
Code: Select all
lgMRandom = love.math.random
- Sun Aug 30, 2020 7:54 pm
- Forum: General
- Topic: Love CPU usage
- Replies: 41
- Views: 35925
Re: Love CPU usage
That's true.
Originally it was in the love.draw but when I was reading it again for making this post I thought I've done something wrong
.
Thanks for confirming and I've just put it back into the love.draw.
Regards
Originally it was in the love.draw but when I was reading it again for making this post I thought I've done something wrong

Thanks for confirming and I've just put it back into the love.draw.
Regards
- Sat Aug 29, 2020 10:36 pm
- Forum: General
- Topic: Love CPU usage
- Replies: 41
- Views: 35925
Re: Love CPU usage
Oh yeah
Thank you so much Slime you are amazing !
That was it I downloaded again and I'm now at 8% CPU usage. That's truly amazing ! Glad I asked
Thanks everybody !
Regards,
Thank you so much Slime you are amazing !
That was it I downloaded again and I'm now at 8% CPU usage. That's truly amazing ! Glad I asked

Thanks everybody !
Regards,
- Sat Aug 29, 2020 9:01 pm
- Forum: General
- Topic: Love CPU usage
- Replies: 41
- Views: 35925
Re: Love CPU usage
Hi, Thanks for your answer. Actually I did not know about love.run and I've not overwritten it. I tried to add the library you liked me to the simple test project I've made and now it goes up to ~190% of CPU with a framerate set on 60. The framerate is stable tho. But it's actually worth :O. Thanks ...
- Sat Aug 29, 2020 7:29 pm
- Forum: General
- Topic: Love CPU usage
- Replies: 41
- Views: 35925
Re: Love CPU usage
Hey, Thanks for your answer I'm currently on a Macbook Pro and even an empty application with vsync off and just the sleep the CPU is up to ~103% here is the love file for testing purpose. test_cpu.love For the FPS as I said I have a text ingame to show it and it's really a strong and stable 60 fps....
- Sat Aug 29, 2020 10:19 am
- Forum: General
- Topic: Love CPU usage
- Replies: 41
- Views: 35925
Re: Love CPU usage
Hello everybody, This a very old topic but it is still an "issue". I've put this piece of code in my main update function : function love.update(dt) next_time = next_time + min_dt [...] local cur_time = love.timer.getTime() if next_time <= cur_time then next_time = cur_time return end love...
- Fri Aug 07, 2020 4:27 pm
- Forum: Support and Development
- Topic: Math help - mouvement in circle and follow
- Replies: 6
- Views: 1458
Re: Math help - mouvement in circle and follow
You are indeed totally right, there was a double multiplication with 'dt' :) That's was easy to fix and now everything is "perfect", my plans was a bit too hard for my math capacities. In another engine with more math + vector + whatever functions would be probably be easier. But yeah I ag...
- Thu Aug 06, 2020 4:17 pm
- Forum: Support and Development
- Topic: Math help - mouvement in circle and follow
- Replies: 6
- Views: 1458
Re: Math help - mouvement in circle and follow
You are amazing. You are right I should have isolate the behaviour as you did, but actually I was not expecting a answer like this :awesome: I thought someone would just say : delete this "-" here and put a "*" here... So with self.vx and self.vy I'm adding it to self.x and self....