Hi, I need a bit of mathematical support... https://trello-attachments.s3.amazonaws.com/5f2b7505f8762148718abdc2/640x383/0e5e995c016ceb1b9a319c7c0ea7aed6/BMDR_BUG_%231.gif As you can see the little bats turn around the big one and kind of follow it. Here is the movement code for one individual small...
Hi everybody, I'm actually experimenting with sound effects... It's the first time of my whole gamedev journey that I'm actually adding sound to a game. I was probably naive to think that if I create a "loot" sound effect and play it every time my player loot an item, that it will play exa...
Hi everybody, I'm very happy to announce the version 1.3 of Luven. I've added missing getters and setters for lights properties, I've worked on the documentation too. https://github.com/chicogamedev/Luven/wiki As always I kept up to date the Trello : https://trello.com/b/4kLFwfyV/luven-love2d You ca...
Hi, I'm actually late too... Sorry for inactivity. Actually you just have to pass false as a third parameter to Luven.init. It will disable all the Luven camera system. You'll be able to use a custom or an already existing camera in your love.update and love.draw functions. My answer can be a bit ru...
Hey everybody !!! Your requests have been heard ! So here I come with Luven v1.1 ! Lets grab it on my github : https://github.com/chicogamedev/Luven What's news ? More FPS... :rofl: More possibilities, cone lights by default (hardly requested). And if the lights by default don't suit your need : Che...
That's interesting. I'm surprised you'll add bounding box on every lights and on camera to check this, but why not. Of course in that case it's much simpler to understand.
I think this could be the subject of another post tho