Search found 62 matches

by ChicoGameDev
Thu Aug 06, 2020 4:10 am
Forum: Support and Development
Topic: Math help - mouvement in circle and follow
Replies: 6
Views: 1458

Re: Math help - mouvement in circle and follow

Hi,

Thanks for participating, actually not.

self.linkedEntity is the reference to the big bat directly :D
by ChicoGameDev
Thu Aug 06, 2020 3:35 am
Forum: Support and Development
Topic: Math help - mouvement in circle and follow
Replies: 6
Views: 1458

Math help - mouvement in circle and follow

Hi, I need a bit of mathematical support... https://trello-attachments.s3.amazonaws.com/5f2b7505f8762148718abdc2/640x383/0e5e995c016ceb1b9a319c7c0ea7aed6/BMDR_BUG_%231.gif As you can see the little bats turn around the big one and kind of follow it. Here is the movement code for one individual small...
by ChicoGameDev
Wed Jul 22, 2020 5:49 am
Forum: General
Topic: Newbie. Please read
Replies: 2
Views: 1738

Re: Newbie. Please read

Hello,

You can try my library : https://github.com/chicogamedev/Luven

It bring simple lighting and camera.

It's a great start for a new project.
by ChicoGameDev
Thu Mar 19, 2020 1:39 pm
Forum: Games and Creations
Topic: Presenting my game-in-progress, Oakhill Chronicles!
Replies: 5
Views: 5748

Re: Presenting my game-in-progress, Oakhill Chronicles!

Hi,

Nice work !

Juste by curiosity how does your lights work ? Shader or something else ?

Keep it up !


Regards,
by ChicoGameDev
Wed Mar 18, 2020 11:35 am
Forum: Support and Development
Topic: [SOLVED] Question about love.audio
Replies: 2
Views: 1830

Re: Question about love.audio

I understood that shortly after posting this question.

Thanks for the clone idea tho !

I made me a little function that check if the sound is already playing if it is the case it stop it to play it again, it's perfect.


Regards,
by ChicoGameDev
Wed Mar 18, 2020 5:00 am
Forum: Support and Development
Topic: [SOLVED] Question about love.audio
Replies: 2
Views: 1830

[SOLVED] Question about love.audio

Hi everybody, I'm actually experimenting with sound effects... It's the first time of my whole gamedev journey that I'm actually adding sound to a game. I was probably naive to think that if I create a "loot" sound effect and play it every time my player loot an item, that it will play exa...
by ChicoGameDev
Sat Jan 18, 2020 1:08 pm
Forum: Libraries and Tools
Topic: Luven - Minimalist light engine
Replies: 29
Views: 38722

Re: Luven - Minimalist light engine

Hi everybody, I'm very happy to announce the version 1.3 of Luven. I've added missing getters and setters for lights properties, I've worked on the documentation too. https://github.com/chicogamedev/Luven/wiki As always I kept up to date the Trello : https://trello.com/b/4kLFwfyV/luven-love2d You ca...
by ChicoGameDev
Tue Jun 11, 2019 5:34 pm
Forum: Libraries and Tools
Topic: Luven - Minimalist light engine
Replies: 29
Views: 38722

Re: Luven - Minimalist light engine

Hi, I'm actually late too... Sorry for inactivity. Actually you just have to pass false as a third parameter to Luven.init. It will disable all the Luven camera system. You'll be able to use a custom or an already existing camera in your love.update and love.draw functions. My answer can be a bit ru...
by ChicoGameDev
Thu Feb 28, 2019 5:40 pm
Forum: Libraries and Tools
Topic: Luven - Minimalist light engine
Replies: 29
Views: 38722

Luven v1.1 - Minimalist light engine

Hey everybody !!! Your requests have been heard ! So here I come with Luven v1.1 ! Lets grab it on my github : https://github.com/chicogamedev/Luven What's news ? More FPS... :rofl: More possibilities, cone lights by default (hardly requested). And if the lights by default don't suit your need : Che...
by ChicoGameDev
Thu Feb 28, 2019 10:43 am
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 8708

Re: Canvas + camera shake

Hum,

That's interesting. I'm surprised you'll add bounding box on every lights and on camera to check this, but why not. Of course in that case it's much simpler to understand.

I think this could be the subject of another post tho :rofl:


Regards