awesome! o_O
will you share it?
Search found 33 matches
- Sat Oct 18, 2014 12:06 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 165980
- Thu Apr 10, 2014 7:03 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1495185
Re: What's everyone working on? (tigsource inspired)
Since the API of Codea and Löve2d is veery similar and I'm about to port it, I assume this counts too
- Sun Dec 29, 2013 8:03 pm
- Forum: Support and Development
- Topic: 3d audio - Shabda
- Replies: 1
- Views: 1492
3d audio - Shabda
I saw this demo and wanted to try it out myself, but unfortunately I don't understand how it's working?
how to combine love.audio.setOrientation and love.audio.setPosition to have this 3d audio experience inside your head... but I only want to move on [X,Y] not on z-axis.
how to combine love.audio.setOrientation and love.audio.setPosition to have this 3d audio experience inside your head... but I only want to move on [X,Y] not on z-axis.
- Sun Dec 29, 2013 7:59 pm
- Forum: Games and Creations
- Topic: And now for something completely different....
- Replies: 17
- Views: 6645
Re: And now for something completely different....
How is this workig???
you are placing the sound on players position and set the players orientation to the sound? but why are you messing with z-axis at all? couldn't you just use two axis (x,y)? And how does love.audio.setOrientation actually work then?
you are placing the sound on players position and set the players orientation to the sound? but why are you messing with z-axis at all? couldn't you just use two axis (x,y)? And how does love.audio.setOrientation actually work then?
- Sun Dec 29, 2013 3:04 am
- Forum: Games and Creations
- Topic: And now for something completely different....
- Replies: 17
- Views: 6645
Re: And now for something completely different....
mindblowing tech! *o*
- Sat Dec 14, 2013 8:39 am
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 88499
Re: LÖVE 0.9.0 released
Besides the Clipboard stuff, is there anything we can actually do with love.system? I mean, getting the OS could be useful, but what about the power supply or processor count ones? What can we do with this information? Also, can we get some examples of some of the new stuff, like mesh's? You CAN ge...
- Mon Dec 09, 2013 6:47 am
- Forum: Support and Development
- Topic: drag-and-drop data (files, folders..) into the App view
- Replies: 8
- Views: 4424
Re: drag-and-drop data (files, folders..) into the App view
thank you very much for your replies! this sucks... but ok, I have to choose another route then...
- Sat Dec 07, 2013 2:41 pm
- Forum: Support and Development
- Topic: drag-and-drop data (files, folders..) into the App view
- Replies: 8
- Views: 4424
Re: Recognize Drag-And-Drop'ed Files onto App Window?
... not even with the upcoming 0.9.0 (baby inspector)?
I badly need this drag-and-drop functionality. I hopped I could use the newly Clipboard function somehow, but it is no THAT low-level...
Any ideas?
I badly need this drag-and-drop functionality. I hopped I could use the newly Clipboard function somehow, but it is no THAT low-level...
Any ideas?
- Fri Dec 06, 2013 11:58 pm
- Forum: Support and Development
- Topic: drag-and-drop data (files, folders..) into the App view
- Replies: 8
- Views: 4424
drag-and-drop data (files, folders..) into the App view
I have a rough idea of an app. In order to get the right feel for it, I need to recognize when and which data was dropped into the app window.
Is there any API feature OR hack, that allows me to drag files into my love2d app and actually recognize that something was brought (dropped) in???
Is there any API feature OR hack, that allows me to drag files into my love2d app and actually recognize that something was brought (dropped) in???
- Fri Mar 29, 2013 2:43 pm
- Forum: Libraries and Tools
- Topic: Real3D - A 3D Rendering Engine in LÖVE
- Replies: 11
- Views: 13231
Re: Real3D - A 3D Rendering Engine in LÖVE
so where is the source code? )))