Search found 67 matches

by pk
Sat Mar 10, 2012 3:14 am
Forum: General
Topic: Alternate ways to store data files
Replies: 16
Views: 11507

Re: Alternate ways to store data files

I think what you are asking for and the way LOVE is designed are mutually incompatible.
by pk
Sat Mar 10, 2012 3:03 am
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 40156

Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU

coffee wrote: With 0.8
Non-Po2 Images only
Max Size Test? Don't hang, don't crash, don't do nothing even after some minutes.
0.8.0 breaks several things. Framebuffer is now Canvas, and the OpenGL version requirements are higher.
by pk
Sat Mar 10, 2012 2:30 am
Forum: General
Topic: Class help
Replies: 2
Views: 3460

Re: Class help

Looks like you should delete require 'class' from main.lua and put it into obj.lua.

Also, posting your code as a .love that we can run is much more useful than losts of pastie links.
by pk
Fri Mar 09, 2012 12:36 pm
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 40156

Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU

Specs: Lenovo Thinkpad X61 Tablet, Intel Core 2 Duo L7500, Intel GMA X3100, 4GB RAM, Windows 7 32-bit

You support:
Framebuffers
Non-Po2 Framebuffers
Non-Po2 Images
Framebuffers up to the size 4096 x 4096
Power of 3 Framebuffers up to the size 2187 x 2187
by pk
Thu Mar 08, 2012 3:48 pm
Forum: Libraries and Tools
Topic: TLfres - resolution freedom
Replies: 36
Views: 58154

Re: TLfres - resolution freedom

:? poop-screetshot.png -- Our imaginary game runs at 720p. -- Display it at SVGA resolution with letterboxing. require "TLfres" function love.load() image = love.graphics.newImage("poop.png") TLfres.setScreen(nil, 1280) end function love.draw() TLfres.transform() love.graphics.dr...
by pk
Thu Mar 08, 2012 2:29 pm
Forum: Support and Development
Topic: Building deb files?
Replies: 6
Views: 3353

Re: Building deb files?

Are you sure you want to go thru all this and even this just to create a deb for your game? Just give Linux folks a zip and point them to the LOVE website for the binary.
by pk
Thu Mar 08, 2012 1:06 pm
Forum: Support and Development
Topic: Resizing game window to a lower size
Replies: 7
Views: 4153

Re: Resizing game window to a lower size

https://love2d.org/wiki/love.graphics.scale

Are you talking about scaling? You can scale down graphics to less than %100. It won't look good but...

[edit]
Or are you talking about displaying a 16:9 widescreen image at a lower resolution?
by pk
Thu Mar 08, 2012 12:47 pm
Forum: Support and Development
Topic: Resizing game window to a lower size
Replies: 7
Views: 4153

Re: Resizing game window to a lower size

https://love2d.org/wiki/love.graphics.setMode

You can set modes here. I'd recommend supporting the default LOVE resolution of 800x600 as a bare minimum if you can.
by pk
Thu Mar 08, 2012 5:36 am
Forum: Support and Development
Topic: Need help with making into .love
Replies: 9
Views: 8193

Re: Need help with making into .love

My mistake. I could have sworn I read somewhere that packing a .love as a .7z was possible, but that .zip was recommended form compatibility.
by pk
Wed Mar 07, 2012 4:25 am
Forum: Support and Development
Topic: Need help with making into .love
Replies: 9
Views: 8193

Re: Need help with making into .love

Okay, you have a folder (project). Go to that folder, select everything, and create a zip from those files. Rename (project).zip to (project).love, drag it to your love.exe, and you should be good to go.