Search found 67 matches
- Sat Mar 10, 2012 3:14 am
- Forum: General
- Topic: Alternate ways to store data files
- Replies: 16
- Views: 11507
Re: Alternate ways to store data files
I think what you are asking for and the way LOVE is designed are mutually incompatible.
- Sat Mar 10, 2012 3:03 am
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40156
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
0.8.0 breaks several things. Framebuffer is now Canvas, and the OpenGL version requirements are higher.coffee wrote: With 0.8
Non-Po2 Images only
Max Size Test? Don't hang, don't crash, don't do nothing even after some minutes.
- Sat Mar 10, 2012 2:30 am
- Forum: General
- Topic: Class help
- Replies: 2
- Views: 3460
Re: Class help
Looks like you should delete require 'class' from main.lua and put it into obj.lua.
Also, posting your code as a .love that we can run is much more useful than losts of pastie links.
Also, posting your code as a .love that we can run is much more useful than losts of pastie links.
- Fri Mar 09, 2012 12:36 pm
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40156
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
Specs: Lenovo Thinkpad X61 Tablet, Intel Core 2 Duo L7500, Intel GMA X3100, 4GB RAM, Windows 7 32-bit
You support:
Framebuffers
Non-Po2 Framebuffers
Non-Po2 Images
Framebuffers up to the size 4096 x 4096
Power of 3 Framebuffers up to the size 2187 x 2187
You support:
Framebuffers
Non-Po2 Framebuffers
Non-Po2 Images
Framebuffers up to the size 4096 x 4096
Power of 3 Framebuffers up to the size 2187 x 2187
- Thu Mar 08, 2012 3:48 pm
- Forum: Libraries and Tools
- Topic: TLfres - resolution freedom
- Replies: 36
- Views: 58154
Re: TLfres - resolution freedom
:? poop-screetshot.png -- Our imaginary game runs at 720p. -- Display it at SVGA resolution with letterboxing. require "TLfres" function love.load() image = love.graphics.newImage("poop.png") TLfres.setScreen(nil, 1280) end function love.draw() TLfres.transform() love.graphics.dr...
- Thu Mar 08, 2012 2:29 pm
- Forum: Support and Development
- Topic: Building deb files?
- Replies: 6
- Views: 3353
- Thu Mar 08, 2012 1:06 pm
- Forum: Support and Development
- Topic: Resizing game window to a lower size
- Replies: 7
- Views: 4153
Re: Resizing game window to a lower size
https://love2d.org/wiki/love.graphics.scale
Are you talking about scaling? You can scale down graphics to less than %100. It won't look good but...
[edit]
Or are you talking about displaying a 16:9 widescreen image at a lower resolution?
Are you talking about scaling? You can scale down graphics to less than %100. It won't look good but...
[edit]
Or are you talking about displaying a 16:9 widescreen image at a lower resolution?
- Thu Mar 08, 2012 12:47 pm
- Forum: Support and Development
- Topic: Resizing game window to a lower size
- Replies: 7
- Views: 4153
Re: Resizing game window to a lower size
https://love2d.org/wiki/love.graphics.setMode
You can set modes here. I'd recommend supporting the default LOVE resolution of 800x600 as a bare minimum if you can.
You can set modes here. I'd recommend supporting the default LOVE resolution of 800x600 as a bare minimum if you can.
- Thu Mar 08, 2012 5:36 am
- Forum: Support and Development
- Topic: Need help with making into .love
- Replies: 9
- Views: 8193
Re: Need help with making into .love
My mistake. I could have sworn I read somewhere that packing a .love as a .7z was possible, but that .zip was recommended form compatibility.
- Wed Mar 07, 2012 4:25 am
- Forum: Support and Development
- Topic: Need help with making into .love
- Replies: 9
- Views: 8193
Re: Need help with making into .love
Okay, you have a folder (project). Go to that folder, select everything, and create a zip from those files. Rename (project).zip to (project).love, drag it to your love.exe, and you should be good to go.