Search found 86 matches

by whitebear
Wed May 11, 2016 12:31 pm
Forum: Libraries and Tools
Topic: [Prototype] SlowGen
Replies: 0
Views: 2184

[Prototype] SlowGen

I am avid fan of procedural generation and wanted to create tool to help me find the combination of layers/filters for the generated data. This prototype is still WIP but current features include: -Slowed down generation for visual experience (I could have made this 'instant' but I like to see what'...
by whitebear
Sat May 07, 2016 7:36 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 181657

Re: GÖÖi, an Android-Oriented GUI Library

I have few ideas for UI elements First suggestion would be something like this: https://love2d.org/imgmirrur/YFkzO.jpg Basically line that end-user can manipulate into segments. The "flags" could have simply string label (or dynamic number based where it is.) or colour label. And my second...
by whitebear
Tue Apr 19, 2016 5:58 pm
Forum: Games and Creations
Topic: [Game] Fighters - Platform fighting game
Replies: 5
Views: 6020

Re: [Game] Fighters - Platform fighting game

Looks like it has tight controls. :3
Is this going to be one of those "knock the other out of the level or punch him to death" type of games?
One good example of the genre that might give ideas is cell-block-a:
http://playdosgamesonline.com/cell-block-a.html
by whitebear
Tue Apr 19, 2016 5:42 pm
Forum: Games and Creations
Topic: dos - a rhythm endless runner about shapes
Replies: 4
Views: 2986

Re: dos - a rhythm endless runner about shapes

The music fit perfectly.
by whitebear
Mon Apr 11, 2016 5:23 pm
Forum: Games and Creations
Topic: Shape-Shift Escape
Replies: 4
Views: 2966

Re: Shape-Shift Escape

update for 0.10.1? Crashes because you are using old method for getting width of the screen.
by whitebear
Fri Apr 08, 2016 9:41 pm
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10822

Re: Lovely Tetromino

Ye, That is crazy game. Hopefully mine causes less seizures.
No update release this time, but android build is pretty much done. I've assigned the game grid into canvas so game does less draw calls. Should improve the performance a lot.
by whitebear
Wed Apr 06, 2016 9:10 pm
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10822

Re: Lovely Tetromino

Do you plan to add a falling animation so the piece descends rapidly (during which input is discarded) when the down key is pressed, rather than it appearing instantly at the bottom? I just thought of a feature you could add - a 'ghost' of the piece in its descended position that shows what will ha...
by whitebear
Wed Apr 06, 2016 2:06 pm
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10822

Re: Lovely Tetromino

F1 should add player with keypad controls and F2 should add player with WASD controls.
Them starting outside is intentional, The barrier at top indicates when the game ends. As long as no tiles are placed outside the barrier the game continues.
Typo was my bad. ^^
by whitebear
Tue Apr 05, 2016 7:27 pm
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10822

Re: Lovely Tetromino

Update 1.5 (5.4.2016): -Changed art style to more simplistic. -Individual blocks are now object oriented. -Controller support. -Multiple player support (they don't interact at this time but on my to-do list I have something planned.) -Bit more special background. -Music is defaulted off until I get ...