Search found 86 matches
- Wed May 11, 2016 12:31 pm
- Forum: Libraries and Tools
- Topic: [Prototype] SlowGen
- Replies: 0
- Views: 2184
[Prototype] SlowGen
I am avid fan of procedural generation and wanted to create tool to help me find the combination of layers/filters for the generated data. This prototype is still WIP but current features include: -Slowed down generation for visual experience (I could have made this 'instant' but I like to see what'...
- Sat May 07, 2016 7:36 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 181657
Re: GÖÖi, an Android-Oriented GUI Library
I have few ideas for UI elements First suggestion would be something like this: https://love2d.org/imgmirrur/YFkzO.jpg Basically line that end-user can manipulate into segments. The "flags" could have simply string label (or dynamic number based where it is.) or colour label. And my second...
- Thu May 05, 2016 6:13 pm
- Forum: Libraries and Tools
- Topic: wave - a sound manager with audio parsing and rhythm functionalities
- Replies: 16
- Views: 12264
Re: wave - a sound manager with audio parsing and rhythm functionalities
That is most amazing thing! Take my money!
- Tue Apr 19, 2016 5:58 pm
- Forum: Games and Creations
- Topic: [Game] Fighters - Platform fighting game
- Replies: 5
- Views: 6020
Re: [Game] Fighters - Platform fighting game
Looks like it has tight controls.
Is this going to be one of those "knock the other out of the level or punch him to death" type of games?
One good example of the genre that might give ideas is cell-block-a:
http://playdosgamesonline.com/cell-block-a.html
Is this going to be one of those "knock the other out of the level or punch him to death" type of games?
One good example of the genre that might give ideas is cell-block-a:
http://playdosgamesonline.com/cell-block-a.html
- Tue Apr 19, 2016 5:42 pm
- Forum: Games and Creations
- Topic: dos - a rhythm endless runner about shapes
- Replies: 4
- Views: 2986
Re: dos - a rhythm endless runner about shapes
The music fit perfectly.
- Mon Apr 11, 2016 5:23 pm
- Forum: Games and Creations
- Topic: Shape-Shift Escape
- Replies: 4
- Views: 2966
Re: Shape-Shift Escape
update for 0.10.1? Crashes because you are using old method for getting width of the screen.
- Fri Apr 08, 2016 9:41 pm
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10822
Re: Lovely Tetromino
Ye, That is crazy game. Hopefully mine causes less seizures.
No update release this time, but android build is pretty much done. I've assigned the game grid into canvas so game does less draw calls. Should improve the performance a lot.
No update release this time, but android build is pretty much done. I've assigned the game grid into canvas so game does less draw calls. Should improve the performance a lot.
- Wed Apr 06, 2016 9:10 pm
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10822
Re: Lovely Tetromino
Do you plan to add a falling animation so the piece descends rapidly (during which input is discarded) when the down key is pressed, rather than it appearing instantly at the bottom? I just thought of a feature you could add - a 'ghost' of the piece in its descended position that shows what will ha...
- Wed Apr 06, 2016 2:06 pm
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10822
Re: Lovely Tetromino
F1 should add player with keypad controls and F2 should add player with WASD controls.
Them starting outside is intentional, The barrier at top indicates when the game ends. As long as no tiles are placed outside the barrier the game continues.
Typo was my bad.
Them starting outside is intentional, The barrier at top indicates when the game ends. As long as no tiles are placed outside the barrier the game continues.
Typo was my bad.
- Tue Apr 05, 2016 7:27 pm
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10822
Re: Lovely Tetromino
Update 1.5 (5.4.2016): -Changed art style to more simplistic. -Individual blocks are now object oriented. -Controller support. -Multiple player support (they don't interact at this time but on my to-do list I have something planned.) -Bit more special background. -Music is defaulted off until I get ...