Search found 86 matches

by whitebear
Tue Mar 17, 2009 11:14 am
Forum: Games and Creations
Topic: ARGH! The tiles are distorted.
Replies: 6
Views: 3665

Re: ARGH! The tiles are distorted.

Because your function needs all arguments. They can't use null for any calculation.
by whitebear
Tue Mar 17, 2009 6:10 am
Forum: Libraries and Tools
Topic: CAMERA: scrolling and scaling
Replies: 50
Views: 40663

Re: CAMERA: scrolling and scaling

Bug: Added the camera script to Ninja Ball but the image in the render looks like someone had ran over it with a truck.
by whitebear
Sun Mar 15, 2009 9:25 pm
Forum: Games and Creations
Topic: Ninja Ball!!
Replies: 5
Views: 4144

Re: Ninja Ball!!

The tapping is kind of annoying, but it's cool. Kinda reminds my self of those old arcade runing games. The stopping after jumping was foolishly done and could have been done better. basicly it just makes the table of mine go 1 when ever collision happens then make it zero when ever up is pressed. ...
by whitebear
Sun Mar 15, 2009 5:11 am
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40670

Re: Militia Defense (2009-03-12)

Well I put engineers close as possible to road and the rest of that area type filled with snipers. The grass I filled with mg's and two blocks away from road I used rifles. In start I used engineers two on both mid roads and two mgs aswell then i started placing engineers where ever It was wise then...
by whitebear
Sun Mar 15, 2009 3:32 am
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40670

Re: Militia Defense (2009-03-12)

Way too easy. Most of my units never fired. And I had filled map with units at about 7th round.
by whitebear
Sun Mar 15, 2009 2:10 am
Forum: Games and Creations
Topic: Ninja Ball!!
Replies: 5
Views: 4144

Ninja Ball!!

Hehe. Well this is my first post and first thing I actually got into playable condition. Mostly just trying to get into the physics of the whole love engine. Simply put, the following is first tech demo where you controll ball in two dimensional map. Controls are: Up key = Jump/wall jump and stickin...