Search found 67 matches

by linux-man
Thu Mar 21, 2019 2:49 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352728

Re: Löve Frames - A GUI Library

Hi!
Not tested (and maybe dumb), but,
1) Calling

Code: Select all

text:SetFont(love.graphics.newFont(10))
2) There is an

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object:Clear()
that might work. Look at https://github.com/linux-man/LoveFrames ... List#clear.
by linux-man
Thu Mar 07, 2019 9:33 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352728

Re: Löve Frames - A GUI Library

I finally updated https://github.com/linux-man/LoveFrames and wiki. Moved some files and added the demo with one more example. Changed small things (like default to Default skin). This update breaks compatibility at low level. Some functions had gone and others had moved from template/util/skin to l...
by linux-man
Sat Jan 26, 2019 4:55 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352728

Re: Löve Frames - A GUI Library

Ok. I'm interested in updating my repository with your changes (and write a wiki based on the previous documentation). I also updated changelog.txt with the most important changes until now. Can you write your changes? If I'll continue to provide LoveFrames I'd like to give all the credit you deserv...
by linux-man
Thu Jan 17, 2019 11:25 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352728

Re: Löve Frames - A GUI Library

Great work. Why don't you create your repository? I would change LoveFrames library link to your code in a second.
by linux-man
Sun Nov 13, 2016 9:24 pm
Forum: Libraries and Tools
Topic: LoveFS
Replies: 40
Views: 32812

Re: LoveFS

Another update, now with a LoveFrames dialog based on a modified LoveFrames (https://github.com/linux-man/LoveFrames).
Any suggestion for other GUI?
by linux-man
Tue Nov 08, 2016 2:43 pm
Forum: Libraries and Tools
Topic: LoveFS
Replies: 40
Views: 32812

Re: LoveFS

Never thought of using several gspot instances. Pull accepted.
Give me some time to update the editor code (the game was named "Knights" and would be a "Lords of Midnight" clone).
by linux-man
Tue Nov 08, 2016 12:29 pm
Forum: Libraries and Tools
Topic: LoveFS
Replies: 40
Views: 32812

Re: LoveFS

You're right. I think that a better fix (more inline with code style) would be if self.dialog then self:closeDialog(gspot) end The editor I was talking about was developed in loveframes 4 years ago. It's very very VERY incomplete and I must try it with the last loveframes version. Since the future o...
by linux-man
Mon Nov 07, 2016 11:15 pm
Forum: Libraries and Tools
Topic: LoveFS
Replies: 40
Views: 32812

Re: LoveFS

At last 0.10.2 killed the os.execute() bug, BUT... since I've been away for so long, It was time to rewrite this library. loveFS 1.0 drop console commands and embrace ffi, so it's now feasible to use it on Windows. Also, the demo is made with Gspot. Tested on Mint 64 bits and Windows 7 32 bits. Than...
by linux-man
Mon Dec 07, 2015 1:46 pm
Forum: Games and Creations
Topic: Quit: There's no escape.
Replies: 7
Views: 3486

Re: Quit: There's no escape.

Should end with this?
quit.jpg
quit.jpg (20.73 KiB) Viewed 3295 times
by linux-man
Thu Apr 30, 2015 12:00 pm
Forum: Libraries and Tools
Topic: LoveFS
Replies: 40
Views: 32812

Re: LoveFS

It seems that os.execute() always return -1. This behaviour breaks the code since a successful execution should return 0. This is probably due to the change to luajit and some compilation option in love 0.9.2. I would call it a bug. I'll try to make lovefs work but right now I don't have any chance ...