Search found 209 matches
- Sun Sep 11, 2011 4:09 pm
- Forum: General
- Topic: Sandboxing (poll)
- Replies: 83
- Views: 40606
Re: Sandboxing (poll)
I had a quick skim through this thread so it might have already been mentioned. I suggest standard read, write, delete functions are allowed but for delete and write a dialogue is show asking Are you sure you want to delete -file- from -path-? Are you sure you want to write -file- to -path-? Edit: I...
- Sun Sep 11, 2011 3:58 pm
- Forum: General
- Topic: do i have to switch between .love and .zip files every time?
- Replies: 12
- Views: 4615
Re: do i have to switch between .love and .zip files every t
For those of you on OSX: xterm -e /Applications/love.app/Contents/MacOs/love "PROJECT_DIRECTORY"; Will open with a window for live console output. open -n -a /Applications/love.app "PROJECT_DIRECTORY"; Will open a new instance of love every time, useful for testing networked games.
- Sat Sep 10, 2011 4:04 pm
- Forum: Games and Creations
- Topic: Plazma
- Replies: 17
- Views: 6834
Re: Plazma
Agreed, may I suggest lowering the contrast of the background and adding a highlight around the players? Perhaps even a subtle drop shadow.Rad3k wrote:At first I had a difficulty dinstinguishing this shooting thing from the surroundings.
- Sat Sep 10, 2011 2:38 pm
- Forum: Games and Creations
- Topic: Portal 2D (tech demo)
- Replies: 20
- Views: 8895
Re: Portal 2D (tech demo)
Surely raytracing must happen at some point low level, in the graphics card?Taehl wrote:No, because Portal (like all games) isn't rendered via raytracing...
- Fri Sep 09, 2011 3:56 pm
- Forum: Games and Creations
- Topic: Portal 2D (tech demo)
- Replies: 20
- Views: 8895
Re: Portal 2D (tech demo)
You're seriously thinking with portals! :awesome: This has got potential! I'm surprised at how simple it was to implement, but I must thank vrld for implementing stencils, I wouldn't have a clue when it comes to talking directly to openGL so I can't imagine how valve did all this in 3d. It should a...
- Tue Sep 06, 2011 11:33 pm
- Forum: Games and Creations
- Topic: Portal 2D (tech demo)
- Replies: 20
- Views: 8895
Re: Portal 2D (tech demo)
Woo! I've added bullets! BULLETS!
Tomorrow I may just add networked multiplayer
Tomorrow I may just add networked multiplayer
- Tue Sep 06, 2011 8:02 pm
- Forum: Games and Creations
- Topic: Portal 2D (tech demo)
- Replies: 20
- Views: 8895
Re: Portal 2D (tech demo)
If you're on a mac: If you're windows or linux you'll have to ask someone else for a build.Tesselode wrote:So how do you get 0.8? Without building it yourself?
- Tue Sep 06, 2011 7:12 pm
- Forum: Games and Creations
- Topic: Portal 2D (tech demo)
- Replies: 20
- Views: 8895
Portal 2D (tech demo)
Requires LOVE v0.8.0 Portal2D_v2.love portal2dsnapshot.png portal2dsnapshot2.png With the addition of Stencils in version 0.8.0 I had a go at revisualizing portal, but in the second dimension. The controls: WASD -> Move || Mouse -> Aim || Left Mouse -> Place Red Portal || Right Mouse -> Place Blue ...
- Mon Aug 22, 2011 5:50 am
- Forum: General
- Topic: MoonScript & love
- Replies: 35
- Views: 27273
Re: MoonScript & love
Think he is saying they are not concise, he just worded it in a non concise way.Rad3k wrote:There are languages that try to be as smart and concise as possible, like Perl or C. But there's a great price they pay for it - readability.
- Sat Aug 20, 2011 1:47 pm
- Forum: General
- Topic: MoonScript & love
- Replies: 35
- Views: 27273
Re: MoonScript & love
I've had a good read of the reference manual. At first I got excited, there's lots of changes I like about it, but a few that are deal breakers for me. For example the inherent flaws of calling functions without parenthesis. a = x - 10 | local a = x - 10 b = x-10 | local b = x(-10) c = x -y | local ...