It is wasteful because O(n^2) < O(n^3). Also, power of 2 is used because memory spaces are usually (always?) worded by powers of 2's.veethree wrote:Why's that?TechnoCat wrote:That sounds very wasteful and inefficient of your driver developers to do.veethree wrote:po3 framebuffers up to 2187x2187.
Search found 1570 matches
- Tue May 22, 2012 1:09 pm
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40166
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
- Tue May 22, 2012 1:26 am
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40166
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
That sounds very wasteful and inefficient of your driver developers to do.veethree wrote:po3 framebuffers up to 2187x2187.
- Wed May 16, 2012 3:48 pm
- Forum: Libraries and Tools
- Topic: middleclass & extras: middleclass 3.0 is out!
- Replies: 243
- Views: 77922
Re: middleclass & extras: middleclass 2.0 is out!
Hi, I was wondering about the use of Invoker mixin, by itself. Basically, it calls a method or a property of an instance. But why would one do: obj:invoke('method',...) instead of obj:method(...) I don't see the point. Maybe you can provide me some examples ? And by the way, I guess the error messa...
- Wed May 16, 2012 12:06 am
- Forum: General
- Topic: Offline LÖVE documentation for download
- Replies: 106
- Views: 616755
Re: Offline LÖVE documentation for download
Hmmm, I think you're onto something here.Santos wrote:Here is the LÖVE API as a Lua table.
It may not be complete or totally accurate!
generate_love_snippets.lua is a Lua script which generates snipMate (for Vim) snippets from the LÖVE API table.
This also can be easily converted to JSON now.
- Sun May 13, 2012 5:24 pm
- Forum: Libraries and Tools
- Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
- Replies: 53
- Views: 34114
Re: DEFract 0.4 - A 3D fractal explorer
It works beautifully for me now. Interactive too, impressive.
I like how it has the low-res version for when I'm navigating and gets populated with the high-res if i rest.
I like how it has the low-res version for when I'm navigating and gets populated with the high-res if i rest.
- Sun May 13, 2012 12:35 am
- Forum: Libraries and Tools
- Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
- Replies: 53
- Views: 34114
- Fri May 11, 2012 9:01 pm
- Forum: Support and Development
- Topic: Attempt to index local 'self' (a nil value)
- Replies: 6
- Views: 6389
Re: Attempt to index local 'self' (a nil value)
There is more to this story than you are telling:
http://codepad.org/Hm0w1iA1
http://codepad.org/Hm0w1iA1
- Fri May 11, 2012 2:47 pm
- Forum: Games and Creations
- Topic: Audio Tree: abandonment issues
- Replies: 30
- Views: 18826
Re: Audio Tree
Lost in translation has reached a new level.Roland_Yonaba wrote:Aww, yeah.StoneCrow wrote:Really it looks awful?
Awfully good, I meant.
- Fri May 11, 2012 2:34 am
- Forum: Support and Development
- Topic: How long would it take a newbie to get up to speed?
- Replies: 4
- Views: 2802
Re: How long would it take a newbie to get up to speed?
Depends on your background.
It took me a couple months to get up to speed with LOVE 0.5.0's API.
But I imagine someone who is more adept at programming then I was could pick it up in a couple days.
It took me a couple months to get up to speed with LOVE 0.5.0's API.
But I imagine someone who is more adept at programming then I was could pick it up in a couple days.