Search found 3071 matches
- Wed Oct 26, 2011 3:02 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135122
Re: Snayke [2.0]
What's your video card and have you updated your drivers recently?
- Wed Oct 26, 2011 1:30 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135122
Re: Snayke [2.0]
And where can I get the latest 0.8.0 now? But where for OSX? From my first post: Absolutely needs the latest build of LÖVE 0.8.0! The latest Mac build is here , Windows builds can be found here . I probably could use a second shader to change the background color, but that means I'd have to port al...
- Wed Oct 26, 2011 3:28 am
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135122
Re: Snayke [2.0]
You don't have the latest build, yours must be one from before canvases were able to be used with quads.Absolutely needs the latest build of LÖVE 0.8.0!
I was playing around with different fonts a while ago but couldn't find anything that satisfied me, I'd love suggestions if you have 'em.
- Wed Oct 26, 2011 2:08 am
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135122
Re: Snayke [2.0]
Updated with better graphics and other minor changes, for LÖVE 0.8.0 only. See first post for download link! Video (UI has since been changed a bit) RBfRNu_6XLw Images http://i.minus.com/iNFhB6Z3ezzSz.png http://i.minus.com/ibp7q88bQFkeoX.png http://i.minus.com/iQxa5PScEzBU3.png http://i.minus.com/i...
- Tue Oct 25, 2011 1:33 am
- Forum: Support and Development
- Topic: Finding the tile to your right
- Replies: 8
- Views: 3446
Re: Finding the tile to your right
The checktile function (and maybe the rest of your code) needs to account for when you input an x,y coordinate that's not within the bounds of the tile arrays, e.g. function checkTile(x, y) if map[x] and map[x][y] then return map[x][y] else return "cheater!" end end or whatever.
- Mon Oct 24, 2011 8:05 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 532673
Re: Share a Shader!
The pixeleffects are programs that run on the GPU. OpenGL has its own special language (which pixeleffects use) that gets compiled and then sent to the GPU, it can't use Lua.
- Mon Oct 24, 2011 5:36 pm
- Forum: Libraries and Tools
- Topic: Benignly Designed Sound Manager
- Replies: 13
- Views: 11010
Re: Benignly Designed Sound Manager
Is it really that hard to do the random stuff yourself? I don't see it being an essential part of a sound library. :P You know that things like love.graphics.draw aren't essential either, right? You've got love.graphics.point, you've got ImageData:getPixel, is it really that hard to do it yourself?...
- Mon Oct 24, 2011 5:23 pm
- Forum: Libraries and Tools
- Topic: Benignly Designed Sound Manager
- Replies: 13
- Views: 11010
Re: Benignly Designed Sound Manager
Sounds tags are in? Awesome. and being able to pass it a table of sounds and it'll choose one at random. Not quite sure what that means: Playing a shuffled playlist, or just choosing a sound to play, i.e.: sounds = table.shuffle{'foo.ogg', 'bar.ogg', 'baz.ogg'} -- doesn't exist source = love.audio....
- Mon Oct 24, 2011 3:32 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 532673
Re: Share a Shader!
Bloom. local math, love = math, love local function FindSmallestPO2(num) return 2 ^ math.ceil(math.log(num)/math.log(2)) end local function ScaleToPO2(xsize, ysize) if love.graphics.isSupported("npot") then return xsize, ysize end return FindSmallestPO2(xsize), FindSmallestPO2(ysize) end -...
- Sun Oct 23, 2011 5:15 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1494729
Re: What's everyone working on? (tigsource inspired)
I want to change some interface stuff based on feedback I got, before I put it anywhere online. I also have to make the bloom work with computers that don't support power-of-two framebuffers, but that shouldn't be too hard. You'll still be able to play without shader support, it just won't look as g...