Search found 355 matches

by pauljessup
Fri Nov 26, 2021 4:02 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Spent the holidays off refactoring the code and optimizing some of it, as well as simplifying the UX and UI and making it so it's more intuitive for people to use, esp when it comes to creating sprite objects and events. Here's me messing around in the sprite object editor Screen Shot 2021-11-26 at ...
by pauljessup
Fri Nov 19, 2021 6:13 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Hmm, messing around with the plugin architecture and the event coding... And I think the start of this tool might be better as a meta-editing environment, that is extensible through plugins for various kinds of games, and not just straight up JRPG's right away. It's very doable, and will def let me ...
by pauljessup
Wed Nov 17, 2021 2:14 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Okay, I finished setting up the ways you can drop objects and events, as well as refined the plugin system to make it really simple to extend it. I then integrated it with Luven to create a real straight forward and simple way to add lights to your RPG. Slowly but surely it lurches along... Screen S...
by pauljessup
Mon Nov 01, 2021 4:09 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

oh, and yes, the collision is a sort of Tile based collision of 8x8 grids. Actual objects though can be placed anywhere, and not forced into a grid. That's just for layer based collision backgrounds
by pauljessup
Mon Nov 01, 2021 4:03 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Not all in one, this is going to focus more on RPG style games. Originally I was going to do all in one, but decided against it. This doesn't have a built in tile editor, on purpose. I was using GB Studio, and I realized the benefit of their method- using images as backgrounds to layers. That way, i...
by pauljessup
Mon Nov 01, 2021 3:14 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Some more work on it...easy to use lighting per scene, each layer can be set to parallax scroll in various different ways, and object types can be defined and extended through plugin scripting...each layer has it's own object list and collision list, so you can do A link to the past style multi-laye...
by pauljessup
Fri Oct 29, 2021 4:03 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Also, since I decided not to use a built in map editor, or force you to use something like TileD, the game creator has a ton of flixibility. It's just images loaded as backgrounds, positioned to the camera. Which means...if you want tiled maps, you can use something like TileD and export the map to ...
by pauljessup
Fri Oct 29, 2021 3:30 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Some more progress... Screen Shot 2021-10-29 at 11.27.11 AM.png A lot of work on this lately is remembering a lot of what I did 5 or so years ago for the green tea map editor I worked on way back then, and the way I handled GUI and IDE stuff. I've learned a lot since then...but damn, some things I'd...
by pauljessup
Thu Oct 28, 2021 9:21 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Naw, sadly. Never used Klik N' Play or Klik Team fusion...I got my start doing video games in Qbasic...I learned it in a class in HS, went on the internet at the local library, and found a huge community of people making SNES style RPG's. I skipped over using any game makers or engines and went deep...
by pauljessup
Thu Oct 28, 2021 2:09 pm
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 81094

Re: Some thoughts on a GB Studio style development environment for Love and Lua...

Oh, also decided not to used TileD out of the bat for maps. I decided to go the GB Studio method- loading background images (like png's) for maps, that way you can build them in Aseprite's tile editor, or TileD, or even make pre-rendered backgrounds ala FF7/8/9, or use watercolor backgrounds like in...