Search found 60 matches
- Fri Aug 17, 2012 1:32 pm
- Forum: Support and Development
- Topic: [SOLVED] Physics program strange behaviour 0_0
- Replies: 14
- Views: 3507
Re: [PROBLEM] Physics program strange behaviour 0_0
A ChainShape does not have mass. If you only add ChainShapes to a dynamic body, then Box2D does not know how to simulate that. You can override the body mass data with Body:setMassData . Call it after you've added all fixtures because newFixture recalculates the mass. Or, alternatively, use Polygon...
- Fri Aug 17, 2012 10:47 am
- Forum: Support and Development
- Topic: [SOLVED] Physics program strange behaviour 0_0
- Replies: 14
- Views: 3507
Re: [PROBLEM] Physics program strange behaviour 0_0
Check the values of nx and ny ... nx=(love.mouse.getX()-objects.player.body:getX())*250/math.sqrt(love.mouse.getX()-objects.player.body:getX()+love.mouse.getY()-objects.player.body:getY()) ny=(love.mouse.getY()-objects.player.body:getY())*250/math.sqrt(love.mouse.getX()-objects.player.body:getX()+l...
- Wed Aug 08, 2012 11:05 pm
- Forum: Support and Development
- Topic: [SOLVED] Physics program strange behaviour 0_0
- Replies: 14
- Views: 3507
[SOLVED] Physics program strange behaviour 0_0
Hi all, there is the problem: when you try to shot a bullet (left mouse button), screen becomes black, and that is all 0_0 Here is the code (LOVE 0.8.0) function love.load() love.physics.setMeter(64) world=love.physics.newWorld(0, 0, false) world:setCallbacks(beginContact, endContact, preSolve, post...
- Mon Aug 06, 2012 4:53 pm
- Forum: Games and Creations
- Topic: [Development Alpha 1.22] Flyer Alpha 1.20
- Replies: 22
- Views: 15223
Re: [Development Alpha 1.22] Flyer Alpha 1.20
Finished doing second training bot - CTR MkII, now with AI! =)
But, there is one strange thing: ALL bots on the right part of the level become indifferent to the player =)
But, there is one strange thing: ALL bots on the right part of the level become indifferent to the player =)
- Sat Aug 04, 2012 9:44 am
- Forum: Games and Creations
- Topic: [Development Alpha 1.22] Flyer Alpha 1.20
- Replies: 22
- Views: 15223
Re: [Development Alpha 1.22] Flyer Alpha 1.20
New forcefields and walls on the level =)
- Wed Aug 01, 2012 3:17 pm
- Forum: Games and Creations
- Topic: [Development Alpha 1.22] Flyer Alpha 1.20
- Replies: 22
- Views: 15223
Re: [Game] Flyer Alpha 1.00
Thanks =)Petunien wrote:However, keep the great work up.
Nice style, btw.
Now i've finally finished doing normal HUD for fullscreen =)
- Tue Jul 31, 2012 6:38 am
- Forum: Games and Creations
- Topic: [Development Alpha 1.22] Flyer Alpha 1.20
- Replies: 22
- Views: 15223
Re: [Game] Flyer Alpha 1.00
Bots and ships graphics are stolen from one old game. Other (menu, HUD) done by me =)Petunien wrote:Your game makes me wanna throw my embarrassing attempts into the trash.
Looking forward to it too.
Did you make the graphics yourself?
- Mon Jul 30, 2012 7:28 pm
- Forum: Games and Creations
- Topic: [Development Alpha 1.22] Flyer Alpha 1.20
- Replies: 22
- Views: 15223
Re: [Game] Flyer Alpha 1.00
Thanks =)dreadkillz wrote:Pretty sweet graphics. Looking forward to it .
Finished with menu, now will try to do WASD + mouse controls scheme =)
- Mon Jul 30, 2012 7:44 am
- Forum: Games and Creations
- Topic: [Development Alpha 1.22] Flyer Alpha 1.20
- Replies: 22
- Views: 15223
Re: [Game] Flyer Alpha 1.00
New language selection menu =)
- Sun Jul 29, 2012 6:19 pm
- Forum: Games and Creations
- Topic: [Development Alpha 1.22] Flyer Alpha 1.20
- Replies: 22
- Views: 15223
Re: [Game] Flyer Alpha 1.00
so this is basically a 2D top-down Descent? :awesome: I thought I recognised all of those sound effects from somewhere ;) This looks like it could be promising. If I may make a couple of suggestions: Ramming fast into the wall should cause a loss of some shield :-) Right now it seems totally safe t...