Search found 65 matches
- Sat Oct 25, 2008 4:00 am
- Forum: General
- Topic: The LÖVE of Tomorrow
- Replies: 14
- Views: 16688
Re: The LÖVE of Tomorrow
love.run is a godsend. I prefer doing things in frames with framecaps anyways, so that's... pretty awesome stuff. love.audio will be amazingness. THANKYOUTHANKYOUTHANKYOU. LuaJIT is an interesting idea. I've actually been looking at that and considering suggesting it to you guys, but lua's already p...
- Thu Oct 23, 2008 2:48 am
- Forum: Support and Development
- Topic: Two questions...
- Replies: 8
- Views: 7266
Re: Two questions...
I think you can use setColor(255, 255, 255, alpha) to do alpha-blended textures.
- Mon Oct 20, 2008 1:34 am
- Forum: General
- Topic: Box2D Note
- Replies: 18
- Views: 13309
Re: Box2D Note
I second muku's proposition. LOVE is already kinda meant to work on modern processors, so programmer vs. computation time-wise, it's probably better to specify a single pixel-to-meter scale and take the negligible computation hit than to have the programmer work out values in meters themselves.
- Fri Oct 17, 2008 2:51 am
- Forum: Support and Development
- Topic: My .love file won't play :|
- Replies: 6
- Views: 5277
Re: My .love file won't play :|
Easy fix. You don't put the whole folder in the zip: you put the contents of the folder in the zip.
- Fri Oct 17, 2008 12:55 am
- Forum: Support and Development
- Topic: My .love file won't play :|
- Replies: 6
- Views: 5277
Re: My .love file won't play :|
wanna post a zip of something for us to check?
- Wed Oct 15, 2008 4:39 pm
- Forum: Support and Development
- Topic: Couple Suggestions
- Replies: 20
- Views: 16029
Re: Couple Suggestions
Well, here's my thoughts on the file browser: it's a very high-level operation, so introducing it in the API would be a bit like giving the API a trojan horse (in the classical Trojan War sense). As of right now, LOVE is designed as a game engine that gives you the lower-level tools to make your own...
- Tue Oct 14, 2008 12:06 am
- Forum: General
- Topic: Discussion for a LOVE Tile Map Editor
- Replies: 16
- Views: 12258
Re: Discussion for a LOVE Tile Map Editor
Well, I mean, we don't know whether or not retro platformers would feel wrong with sophisticated physics because it's not a very well-explored area. Or you know, they wouldn't be retro platformers, anyways. Anyways, I figured since Box2D is there, why not give it a whirl? I imagine a retro game with...
- Mon Oct 13, 2008 6:00 am
- Forum: General
- Topic: Discussion for a LOVE Tile Map Editor
- Replies: 16
- Views: 12258
Re: Discussion for a LOVE Tile Map Editor
@retroman: Well, I mean, technically, they did exist back in the 'old days.' After all, even Super Mario Bros. had a sophisticated physics engine (for its time, anyways). But physics engines have evolved to a state where they don't make assumptions like 'we're only gonna have these kinds of obstruct...
- Sat Oct 11, 2008 8:45 pm
- Forum: Support and Development
- Topic: Jumping Problem
- Replies: 12
- Views: 15606
Re: Jumping Problem
I forgot to mention that to be more physically correct and consistent, you have to use velocity = velocity - accel * dt instead of velocity = velocity - accel so yeah, timing will be off unless you fix this line. Also, the following discussion will assume the above: The timing should (now) be relati...
- Sat Oct 11, 2008 12:18 am
- Forum: General
- Topic: Noob Question: kudoLib (LÖVE Library)
- Replies: 6
- Views: 5436
Re: Noob Question: kudoLib (LÖVE Library)
In your main.lua, you would require the library file(s) in question.
Also, shouldn't this be in Support?
Also, shouldn't this be in Support?