Search found 65 matches

by cag
Sat Oct 25, 2008 4:00 am
Forum: General
Topic: The LÖVE of Tomorrow
Replies: 14
Views: 16688

Re: The LÖVE of Tomorrow

love.run is a godsend. I prefer doing things in frames with framecaps anyways, so that's... pretty awesome stuff. love.audio will be amazingness. THANKYOUTHANKYOUTHANKYOU. LuaJIT is an interesting idea. I've actually been looking at that and considering suggesting it to you guys, but lua's already p...
by cag
Thu Oct 23, 2008 2:48 am
Forum: Support and Development
Topic: Two questions...
Replies: 8
Views: 7266

Re: Two questions...

I think you can use setColor(255, 255, 255, alpha) to do alpha-blended textures.
by cag
Mon Oct 20, 2008 1:34 am
Forum: General
Topic: Box2D Note
Replies: 18
Views: 13309

Re: Box2D Note

I second muku's proposition. LOVE is already kinda meant to work on modern processors, so programmer vs. computation time-wise, it's probably better to specify a single pixel-to-meter scale and take the negligible computation hit than to have the programmer work out values in meters themselves.
by cag
Fri Oct 17, 2008 2:51 am
Forum: Support and Development
Topic: My .love file won't play :|
Replies: 6
Views: 5277

Re: My .love file won't play :|

Easy fix. You don't put the whole folder in the zip: you put the contents of the folder in the zip.
by cag
Fri Oct 17, 2008 12:55 am
Forum: Support and Development
Topic: My .love file won't play :|
Replies: 6
Views: 5277

Re: My .love file won't play :|

wanna post a zip of something for us to check?
by cag
Wed Oct 15, 2008 4:39 pm
Forum: Support and Development
Topic: Couple Suggestions
Replies: 20
Views: 16029

Re: Couple Suggestions

Well, here's my thoughts on the file browser: it's a very high-level operation, so introducing it in the API would be a bit like giving the API a trojan horse (in the classical Trojan War sense). As of right now, LOVE is designed as a game engine that gives you the lower-level tools to make your own...
by cag
Tue Oct 14, 2008 12:06 am
Forum: General
Topic: Discussion for a LOVE Tile Map Editor
Replies: 16
Views: 12258

Re: Discussion for a LOVE Tile Map Editor

Well, I mean, we don't know whether or not retro platformers would feel wrong with sophisticated physics because it's not a very well-explored area. Or you know, they wouldn't be retro platformers, anyways. Anyways, I figured since Box2D is there, why not give it a whirl? I imagine a retro game with...
by cag
Mon Oct 13, 2008 6:00 am
Forum: General
Topic: Discussion for a LOVE Tile Map Editor
Replies: 16
Views: 12258

Re: Discussion for a LOVE Tile Map Editor

@retroman: Well, I mean, technically, they did exist back in the 'old days.' After all, even Super Mario Bros. had a sophisticated physics engine (for its time, anyways). But physics engines have evolved to a state where they don't make assumptions like 'we're only gonna have these kinds of obstruct...
by cag
Sat Oct 11, 2008 8:45 pm
Forum: Support and Development
Topic: Jumping Problem
Replies: 12
Views: 15606

Re: Jumping Problem

I forgot to mention that to be more physically correct and consistent, you have to use velocity = velocity - accel * dt instead of velocity = velocity - accel so yeah, timing will be off unless you fix this line. Also, the following discussion will assume the above: The timing should (now) be relati...
by cag
Sat Oct 11, 2008 12:18 am
Forum: General
Topic: Noob Question: kudoLib (LÖVE Library)
Replies: 6
Views: 5436

Re: Noob Question: kudoLib (LÖVE Library)

In your main.lua, you would require the library file(s) in question.
Also, shouldn't this be in Support?