Search found 63 matches
- Fri Jul 13, 2012 1:37 pm
- Forum: Support and Development
- Topic: I still don't know whats wrong. :s
- Replies: 15
- Views: 3713
Re: I still don't know whats wrong. :s
oh o.o. I was looking at the completely wrong place LOL. Thanks Robin
- Fri Jul 13, 2012 11:15 am
- Forum: Support and Development
- Topic: I still don't know whats wrong. :s
- Replies: 15
- Views: 3713
Re: EMERGENCY!!! DX
I don't know guys, I don't know...
I still can't see whats wrong with
self.timer = self.timer + dt
and
love.graphics.draw(self.img, self.x, self.y, self.rotation)
Is my understanding of 'self' wrong? :s
I still can't see whats wrong with
self.timer = self.timer + dt
and
love.graphics.draw(self.img, self.x, self.y, self.rotation)
Is my understanding of 'self' wrong? :s
- Fri Jul 13, 2012 1:19 am
- Forum: Support and Development
- Topic: I still don't know whats wrong. :s
- Replies: 15
- Views: 3713
Re: Explanation on self?
Hmm..gets I shall go the first one then :D. Well considering I want to create a somewhat toned-down bullet hell shooter then there's gonna be a lot of N's, M's, and L's :) --------- EDIT: EMERGENCY!!!! I've screwed it up and don't know what to do now :( There's like errors coming from left, right an...
- Thu Jul 12, 2012 12:15 pm
- Forum: Support and Development
- Topic: I still don't know whats wrong. :s
- Replies: 15
- Views: 3713
Re: Explanation on self?
pretty crazy indeed! It took me a while to figure out why it wouldn't work when I put 'state = game' at the top of love.load(), rather than after menu.load() and game.load(). xD Silly me. :P EDIT: For bullets, would it be better to have a table containing the player bullets and a separate table for ...
- Thu Jul 12, 2012 6:44 am
- Forum: Support and Development
- Topic: I still don't know whats wrong. :s
- Replies: 15
- Views: 3713
Re: Explanation on self?
Santos, words cannot express how much I'm grateful for all the effort you put into helping me Thanks so much I've currently got my player/pilot "objectable" (xD) up and running
arrows to move, spacebar to shoot
arrows to move, spacebar to shoot
- Wed Jul 11, 2012 9:31 am
- Forum: Support and Development
- Topic: Checking circle-rectangle collisions...
- Replies: 5
- Views: 1763
Re: Checking circle-rectangle collisions...
oh LOL dont worry about it man. I need to get better at maths too! Dx I'm reading the explanation and I'm just like @_@
- Wed Jul 11, 2012 8:05 am
- Forum: Support and Development
- Topic: Checking circle-rectangle collisions...
- Replies: 5
- Views: 1763
Re: Checking circle-rectangle collisions...
Santos, I love you. :D I'm just a bit confused as to how I'm supposed to interact with this. Does it return a bool, or the value for corner distance squared? Can you please show me an example? Thanks, I'm such a dropkick xD. EDIT: Nvm, got it :D But I'm still not sure what the role of the bottom hal...
- Wed Jul 11, 2012 7:33 am
- Forum: Support and Development
- Topic: Checking circle-rectangle collisions...
- Replies: 5
- Views: 1763
Checking circle-rectangle collisions...
I know for circle-circle collisions you can use the distance formula, and for box-box collisions you can use the inRect function, but what can you use for checking collisions between the two of them? Is there a simple formula or function, or will I have to use HardonCollider? If there isn't, can you...
- Tue Jul 10, 2012 4:08 pm
- Forum: Support and Development
- Topic: I still don't know whats wrong. :s
- Replies: 15
- Views: 3713
Re: Explanation on self?
omg that was the amazingest explanation that anyone could've given. Everything is so much clearer to me now :). Thanks so much! :D I actually tried creating enemies as well before but lets just say it didn't go so well. xD the behaviour part just wouldn't cooperate Dx. Yes, feel free to laugh :L. Ar...
- Tue Jul 10, 2012 6:57 am
- Forum: Support and Development
- Topic: I still don't know whats wrong. :s
- Replies: 15
- Views: 3713
I still don't know whats wrong. :s
What does it do, and how and when to use it? :s
Like how could you change this so that it uses self? thanks.
(tip: keep your eye on the ship! xD)
Like how could you change this so that it uses self? thanks.
(tip: keep your eye on the ship! xD)